THE GREAT KAIJU SHOWDOWN | Kozilek vs Kiora vs Koma vs Be'lakor | Worst Possible Commander Show #63 thumbnail Blurred backdrop thumbnail
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THE GREAT KAIJU SHOWDOWN | Kozilek vs Kiora vs Koma vs Be'lakor | Worst Possible Commander Show #63

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Kozilek, the Great Distortion

    Kozilek, the Great Distortion

    Ramp into large Eldrazi creatures with annihilator to force opponents to sacrifice permanents and control the board through attrition.

  • Kiora, Sovereign of the Deep

    Kiora, Sovereign of the Deep

    Simic tribal deck focused on Kraken, Leviathan, and octopus creatures using bounce spells and ramp to disrupt opponents and finish with big sea monsters.

  • Koma, Cosmos Serpent

    Koma, Cosmos Serpent

    A serpent tribal deck that utilizes flying creatures and control elements to lock down opponents from attacking and maintain board dominance.

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

    Demon tribal deck leveraging enter-the-battlefield triggers and token doubling to deal incremental damage and flood the board with threats.

Gameplay Insights

  • 1

    Using Oblivion Stone to clear the board while keeping fake counters on permanents was a critical control move by Koma.

  • 2

    Be'lakor's use of Molten Echoes combined with Panharmonicon doubled ETB damage triggers, applying consistent pressure on opponents.

  • 3

    Kiora's bounce spells like Whelming Wave were pivotal in disrupting opponents' boards but were ineffective against Koma's serpent tokens due to their inherent protection.

  • 4

    Kozilek's annihilator ability forced opponents to sacrifice permanents, effectively controlling the board and opening paths for Eldrazi to dominate.

  • 5

    Strategic use of removal spells like Pongify to neutralize key creatures such as Wandering Archaic and Reclamation Sage helped maintain tempo.

  • 6

    The synergy between ramp spells and the commanders' tribal themes ensured explosive mid-game turns with large creatures and impactful ETB effects.

Notable Cards

  • Oblivion Stone

    Oblivion Stone

  • Molten Echoes

    Molten Echoes

  • Pongify

    Pongify

  • Reclamation Sage

    Reclamation Sage

  • Wandering Archaic // Explore the Vastlands

    Wandering Archaic // Explore the Vastlands

  • Exploration

    Exploration

  • Stormtide Leviathan

    Stormtide Leviathan

  • Kiora, Behemoth Beckoner

    Kiora, Behemoth Beckoner

Gameplay Summary

The game featured a thematic Kaiju showdown with four players piloting commanders that embodied massive monstrous creatures.

Kozilek, the Great Distortion led a colorless Eldrazi ramp deck focused on exploiting annihilator triggers and overwhelming opponents by forcing them to sacrifice permanents.

Kiora, Sovereign of the Deep ran a Simic Kraken/Leviathan/octopus tribal deck leveraging bounce and ramp spells to control the board and finish with massive creatures.

Koma, Cosmos Serpent played a Simic serpent tribal deck, utilizing flying creatures and control strategies to lock down opponents from attacking.

Be'lakor, the Dark Master commanded a demon tribal deck that capitalized on enter-the-battlefield damage triggers and token doubling effects to pressure opponents with repeated aggressive threats. Early turns saw heavy ramping and setup, with Kozilek threatening annihilator triggers and Kiora focusing on board bounce and ramp synergy.

Koma established a defensive flying board state, preventing ground attacks and leveraging control elements like Oblivion Stone.

Be'lakor utilized Molten Echoes and Panharmonicon to multiply demon ETB damage effects, creating a constant source of incremental damage and board presence.

Key interactions included Kozilek forcing sacrifices to clear blockers, Kiora steadily bouncing threats to delay aggression, and Be'lakor punishing opponents with repeated ETB triggers.

The board state evolved with strategic removal spells like Pongify and Reclamation Sage to handle problematic creatures.

The game was a dynamic clash of massive creature tribal synergies, with win conditions centering around large, impactful creatures and incremental damage from ETB effects and annihilator triggers.

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