Deck Strategies
Baylen, the Haymaker
Token swarm and aggressive combat focused on creating Humans to attack multiple opponents simultaneously, leveraging token synergies for card draw and board presence.
Multani, Maro-Sorcerer
Ramp and sustained growth using food and treasure tokens to fuel his huge trample creature whose power and toughness scale with the number of cards in players' hands.
Ygra, Eater of All
Token generation and duplication, focusing on creating multiple copies of tokens to build board presence and draw cards through token synergies.
The Master, Multiplied
Villainous token production with abilities to create many token copies, aiming to overwhelm opponents with large numbers of creatures and repeated attacks.
Gameplay Insights
- 1
Players agreed to moderate the pace of the game to manage the power level of certain mana-altering cards and multicolor decks.
- 2
Baylen's strategy of generating multiple human tokens and attacking each opponent simultaneously created constant pressure and synergized well with card draw and token doubling effects.
- 3
Multani's use of food and treasure tokens provided both ramp and defensive resources, allowing his creature to grow large while protecting resources from removal.
- 4
The Master leveraged token duplication effectively to maintain board presence and threaten multiple opponents at once.
- 5
Players carefully managed combat blocks and token interactions to maximize value from abilities like Caretaker's Talent and Blood Artist.
Notable Cards
Adeline, Resplendent Cathar
Academy Manufactor
Gilded Goose
Caretaker's Talent
Blood Artist
Hall of Gemstone
Sulfurous Springs
Summary
The game opened with players quickly establishing their board states through early land drops and utility creatures. Baylen, the Haymaker focused on generating Human tokens and leveraging them aggressively, demonstrated by multiple attacks that created a wide board presence. Multani, Maro-Sorcerer ramped up by producing food and treasure tokens to fuel his massive trample threat, leveraging his power and toughness equal to all cards in players' hands. Ygra, Eater of All aimed for a slow but powerful board presence, playing cards that could copy tokens and generate card advantage through token production. The Master, Multiplied geared towards a villainous token swarm strategy, creating multiple token copies and swinging aggressively to overwhelm opponents. A key turning point came when the table collectively agreed to slow down the pace, realizing the power of certain cards like Hall of Gemstone, which altered mana production and complicated multicolor mana bases. Baylen's aggressive token production and combat damage pressured opponents, while Multani's ability to generate food and treasure tokens provided sustainability and board presence. The Master used token duplication to maintain a steady stream of threats. The game was progressing with players carefully balancing offense and defense, managing resources, and trying to capitalize on token synergies. The win condition revolved around overwhelming opponents with large token armies and massive creatures, with Multani aiming to close the game through his trample damage and Baylen through consistent token aggression.