Deck Strategies
Kinnan, Bonder Prodigy
Ramp large amounts of Simic mana to cast big creatures or establish lock pieces like Tightspout Tyrant to control the game and finish with overwhelming threats.
Scion of the Ur-Dragon
Use Scion as a toolbox to become various dragons that enable combos or control the board. Win through Dragon loops, Ad Nauseam, Underworld Breach, or similar combo lines.
Tasigur, the Golden Fang
Leverage Tasigur’s ability to generate infinite mana and sacrifice outlets to mill opponents or combo out with Thassa’s Oracle and other graveyard synergies.
Teshar, Ancestor's Apostle
Slow the game early with asymmetric stax pieces, then combo by looping artifacts from the graveyard using Teshar to generate infinite combos and close out with artifact synergies like Walking Ballista or Ghoulcaller's Bell.
Gameplay Insights
- 1
Teshar’s artifact recursion combos with Ghoulcaller's Bell and Mindbreak Trap proved key in disrupting opponents’ graveyards and slowing down combo decks.
- 2
Kinnan focused on generating large amounts of mana and card advantage, choosing to hold off on some activations to react to opponents’ plays rather than going all-in early.
- 3
Tasigur utilized sacrifice outlets like Ashnod's Altar combined with infinite mana to enable classic combo wins, but careful timing and disruption from opponents limited immediate success.
- 4
Scion of the Ur-Dragon's ability to morph into various dragons provided flexible responses to threats and combo pieces, allowing it to adapt its strategy midgame.
Notable Cards
Ghoulcaller's Bell
Mindbreak Trap
Walking Ballista
Ashnod's Altar
Esper Sentinel
Wishclaw Talisman
Mox Amber
Summary
The game began with players developing their boards cautiously, setting up mana bases and early creatures such as Elves of Deep Shadow, Ranger Captain, and various mana rocks. Kinnan focused on ramping with Simic mana to eventually deploy large creatures or locks like Tightspout Tyrant. Scion of the Ur-Dragon acted as a versatile toolbox, shifting into different dragons to either combo or control the board, aiming for win conditions involving Dragon loops or classic combos like Ad Nauseam or Underworld Breach. Tasigur sought a combo win by leveraging infinite mana outlets and milling strategies, while Teshar employed artifact recursion combos, aiming to loop artifacts from the graveyard to eventually finish the game with large artifact synergies such as Walking Ballista or Ghoulcaller's Bell. A pivotal moment occurred when Teshar began assembling artifact loops with Ghoulcaller's Bell and Mindbreak Trap to disrupt opponents' graveyards and combos, showcasing the deck's ability to slow the game and control resources. Meanwhile, Kinnan's aggressive mana ramp and card draw through commander activations kept pressure on others. Scion's versatility with dragon transformations and toolbox plays kept it adaptable to threats and combo lines. Tasigur attempted to establish infinite mana combos through sacrificing creatures like Sky Scanner and Ashnod's Altar, threatening to win by milling or Thassa's Oracle combos. The game featured interactions around disruption and resource denial, with players carefully timing their plays and responses to each other's combos. The midgame revolved around artifact recursion, infinite mana combos, and dragon toolbox maneuvers to gain the upper hand, setting the stage for a high-stakes finish.