Deck Strategies
Krenko, Mob Boss
Generate large numbers of goblin tokens quickly and amplify them with tribal lords to overwhelm opponents with sheer numbers and burn damage via sacrifice effects.
Sram, Senior Edificer
Utilize equipment and auras to draw cards and enhance creatures, maintaining board presence and enabling control through removal and board wipes.
Sakashima the Impostor
Use cloning and copy effects to steal or replicate key creatures, disrupting opponents' strategies and controlling the board with versatile threats.
Ezuri, Renegade Leader
Ramp aggressively with elves to generate massive mana and pump the entire elf army for lethal combat damage.
Gameplay Insights
- 1
Krenko's player prioritized aggressive token generation and sacrifice to damage creatures, effectively removing threats like Fauna Shaman to disrupt ramp and tutoring.
- 2
Sakashima's use of cloning to steal opponents' creatures, especially with Body Double copying Empress Galena, created significant resource swings and board control.
- 3
Ezuri's mana ramp through elves and lands like Deserted Temple enabled multiple activations of his commander, resulting in massive buffs and a devastating trample attack.
- 4
Sram’s player leveraged equipment like Skullclamp and Sword of the Animus to draw cards and maintain pressure, while also resetting the board with Wrath of God to slow down opponent aggression.
- 5
The timing of board wipes and responses, such as Pat's Wrath of God and Jason's regeneration plays, proved crucial in maintaining board presence and stalling opponents' momentum.
- 6
Krenko's sequencing with Goblin Recruiter and Ringleader to stack key goblin creatures on top of the library ensured consistent threat deployment and maintained offensive pressure.
Notable Cards
Goblin King
Goblin Recruiter
Goblin Ringleader
Skullclamp
Wrath of God
Reclamation Sage
Body Double
Fauna Shaman
Stonehewer Giant
Sun Titan
Strata Scythe
Clever Impersonator
Krenko, Mob Boss
Ezuri, Renegade Leader
Summary
The game began with each player establishing their board and ramping mana, with early plays setting the stage for their strategies. Krenko focused on building a goblin army, utilizing cards like Goblin King and Goblin Chieftain to boost his tokens, and employed Goblin Recruiter and Goblin Ringleader to fetch key goblin creatures from the deck. Sram set up with equipment such as Skullclamp and Sword of the Animus to draw cards and enhance his creatures, while also leveraging removal and board wipes like Wrath of God. Sakashima attempted to control the board through cloning and disruption, copying key creatures like Empress Galina and Reclamation Sage to maintain influence and steal opponents' resources. Ezuri ramped aggressively with elves, generating significant mana and using his commander to pump his elves for a massive attack, nearly eliminating one opponent in a single swing. Key moments included Pat's Wrath of God clearing smaller creatures, forcing players to rebuild, and Jason's impressive mana ramp allowing a huge trample attack that pressured the table. Krenko continually applied pressure with goblin tokens and sacrifice effects like Goblin Bombardment, targeting threats and opponents directly. The game unfolded with shifting control and tactical attacks, highlighting the importance of board wipes, equipment synergy, and mana ramp. The exact conclusion was not shown, but the gameplay revolved around aggressive token production, cloning utility, and elf synergy pushing towards overwhelming damage or attrition wins.