Deck Strategies
The Fourth Doctor and Sarah Jane Smith
Build a wide board of historic permanents and use pump spells to overwhelm opponents while drawing cards to maintain advantage.
The Tenth Doctor and Rose Tyler
Utilize time counters on permanents to enhance creatures, trigger abilities, and gain extra turns for sustained pressure.
Missy
Leverage artifact synergies with flicker effects to control the board and generate incremental value from artifact creatures.
The Thirteenth Doctor and Yasmin Khan
Manipulate counters and interact with multiple zones to create combos and gain advantage through versatile plays.
Gameplay Insights
- 1
Using time counters as a resource to both enhance creatures and enable extra turns creates a powerful tempo advantage.
- 2
Playing historic spells to generate tokens helps build a strong board presence that can be buffed for combat dominance.
- 3
Artifact flicker synergies can create resilient boards that are difficult for opponents to efficiently remove.
- 4
Storytelling rules for tutoring add a thematic and social layer to gameplay, enriching the multiplayer experience.
- 5
Careful attack and block decisions are crucial to maximizing damage output while minimizing losses, especially when commanders provide combat buffs.
Notable Cards
Regenerations Restored
Cyberman Patrol
Path of Ancestry
Exotic Orchard
Summary
The game of Commander began with players deploying their respective Doctor Who-themed decks, each focusing on unique mechanics tied to their commanders. Gavin, playing The Fourth Doctor and Sarah Jane Smith, aimed to build a wide board of historic permanents and leverage pump spells to dominate the battlefield. Amy, piloting The Tenth Doctor and Rose Tyler, utilized a time counter mechanic, placing and utilizing time counters on permanents to gain incremental advantages and eventually take extra turns. Missy’s deck focused on artifact synergies with flicker abilities, enhancing artifact creatures and controlling the board through recurring effects. The Thirteenth Doctor and Yasmin Khan’s deck excelled in playing and manipulating counters and interacting with multiple zones to generate value and combo potential. Key moments included aggressive combat decisions that leveraged the commanders’ abilities, such as Rose Tyler attacking with increasing strength from time counters and the tactical use of historic spells to generate tokens and trigger abilities. The deployment of unique artifacts and enchantments like Regenerations Restored with vanishing counters highlighted the decks’ thematic mechanics. Players also engaged in tactical blocking and damage calculations to maximize board presence and resource advantage. The game showcased the synergy between the Doctor Who lore and Magic: The Gathering gameplay through inventive card design and Commander strategy, culminating in a dynamic and interactive multiplayer experience.