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Doctor Who-jinks | Doctor Who Precon EDH Gameplay ft. Gavin Verhey & Amazonian | Ep. 92

Elder Dragon Hijinks

Commanders featured in this video Reviewed & Verified

Personalities featured in this video

Decklists

Deck Strategies

  • Sarah Jane Smith The Fourth Doctor

    The Fourth Doctor and Sarah Jane Smith

    Build a wide board of historic permanents and use pump spells to overwhelm opponents while drawing cards to maintain advantage.

  • The Tenth Doctor Rose Tyler

    The Tenth Doctor and Rose Tyler

    Utilize time counters on permanents to enhance creatures, trigger abilities, and gain extra turns for sustained pressure.

  • Missy

    Missy

    Leverage artifact synergies with flicker effects to control the board and generate incremental value from artifact creatures.

  • Yasmin Khan The Thirteenth Doctor

    The Thirteenth Doctor and Yasmin Khan

    Manipulate counters and interact with multiple zones to create combos and gain advantage through versatile plays.

Gameplay Insights

  • 1

    Using time counters as a resource to both enhance creatures and enable extra turns creates a powerful tempo advantage.

  • 2

    Playing historic spells to generate tokens helps build a strong board presence that can be buffed for combat dominance.

  • 3

    Artifact flicker synergies can create resilient boards that are difficult for opponents to efficiently remove.

  • 4

    Storytelling rules for tutoring add a thematic and social layer to gameplay, enriching the multiplayer experience.

  • 5

    Careful attack and block decisions are crucial to maximizing damage output while minimizing losses, especially when commanders provide combat buffs.

Notable Cards

  • Regenerations Restored

    Regenerations Restored

  • Cyberman Patrol

    Cyberman Patrol

  • Path of Ancestry

    Path of Ancestry

  • Exotic Orchard

    Exotic Orchard

Summary

The game of Commander began with players deploying their respective Doctor Who-themed decks, each focusing on unique mechanics tied to their commanders. Gavin, playing The Fourth Doctor and Sarah Jane Smith, aimed to build a wide board of historic permanents and leverage pump spells to dominate the battlefield. Amy, piloting The Tenth Doctor and Rose Tyler, utilized a time counter mechanic, placing and utilizing time counters on permanents to gain incremental advantages and eventually take extra turns. Missy’s deck focused on artifact synergies with flicker abilities, enhancing artifact creatures and controlling the board through recurring effects. The Thirteenth Doctor and Yasmin Khan’s deck excelled in playing and manipulating counters and interacting with multiple zones to generate value and combo potential. Key moments included aggressive combat decisions that leveraged the commanders’ abilities, such as Rose Tyler attacking with increasing strength from time counters and the tactical use of historic spells to generate tokens and trigger abilities. The deployment of unique artifacts and enchantments like Regenerations Restored with vanishing counters highlighted the decks’ thematic mechanics. Players also engaged in tactical blocking and damage calculations to maximize board presence and resource advantage. The game showcased the synergy between the Doctor Who lore and Magic: The Gathering gameplay through inventive card design and Commander strategy, culminating in a dynamic and interactive multiplayer experience.

Description

👉 CLICK HERE TO TIME TRAVEL 👈

We’re joined this week by Principal Magic Designer Gavin Verhey (@GoodMorningMagic) and @Amazonian to try out the new Doctor Who Commander Decks for the first time!

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