Deck & Commander Strategies
Yuriko, the Tiger's Shadow
A ninja tribal deck that deals damage through combat with evasive creatures, flipping powerful spells from the top of the deck via commander triggers to control the board and finish opponents.
Mizzix of the Izmagnus
A spellslinger deck focused on casting and copying instants and sorceries to gain experience counters, ramp, and eventually create large burn spells or infinite mana combos to win.
Tymna the Weaver & Thrasios, Triton Hero
A midrange combo/control deck that generates card advantage using Tymna’s combat damage triggers and Thrasios’s mana abilities, aiming to assemble combos or win through incremental value.
Tymna the Weaver & Dargo, the Shipwrecker
An aggressive combo deck aiming for a fast kill by generating infinite mana through Dark Ritual, Wishclaw, and Breach, or by leveraging Dargo’s synergy to combo off with artifact sac outlets.
Gameplay Insights
- 1
Yuriko’s deck capitalized on flying creatures like Wingcrafter to enable consistent commander damage triggers and draw spells from the top of the library, accelerating her damage output.
- 2
Mizzix used proliferate effects from cards like Steady Progress to quickly gain experience counters and cast impactful spells, maintaining pressure through card advantage.
- 3
Tymna & Dargo’s attempt at a turn-two combo with Dark Ritual and Wishclaw was risky but showcased the deck’s explosive potential if uninterrupted.
- 4
Players were cautious of counterspells and mana availability, leading to slower pacing from some decks despite their combo potential, highlighting the importance of timing and protection.
- 5
Scroll Rack was utilized effectively to cycle through cards, enabling players to sculpt their draws and find needed combo or interaction pieces.
Notable Cards
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Yuriko, the Tiger's Shadow
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Mizzix of the Izmagnus
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Tymna the Weaver
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Thrasios, Triton Hero
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Dargo, the Shipwrecker
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Wingcrafter
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Steady Progress
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Scroll Rack
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Dark Ritual
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Wishclaw Talisman
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Breach
Gameplay Summary
The multiplayer cEDH game featured four players piloting powerful commanders with distinct strategies.
Early turns saw Yuriko leveraging ninjas and evasive creatures like Wingcrafter to trigger her commander’s ability and deal damage, drawing cards and flipping powerful spells from the top of the deck.
Mizzix utilized experience counters and steady progress to ramp and draw cards, aiming to build up to a big spell finish.
Tymna and Thrasios focused on card draw and incremental advantage, establishing board presence while searching for key combo pieces.
Meanwhile, Tymna and Dargo aimed for a fast combo kill with Dark Ritual, Wishclaw, and Breach, attempting a turn-two combo kill but facing disruption and uncertainty due to opposing counterspells and mana constraints. As the game progressed, players jockeyed for position with Yuriko applying pressure through evasive damage and card advantage, Mizzix building towards a potential infinite mana or large burn finish, and the other decks balancing between control and combo setups.
Key moments included Yuriko flipping high-impact topdeck spells from her triggers to push damage, and the Tymna & Dargo player attempting early combo kills that ultimately were slowed by the interactive board state.
The game’s tension revolved around assembling infinite mana combos and protecting them long enough to execute a lethal Fireball or similar finish, with Yuriko’s consistent damage output and card draw keeping the pressure high on all opponents.