Deck Strategies
The Mimeoplasm
Fill the graveyard with powerful creatures and reanimate them or use the commander to become a copy of those creatures, leveraging graveyard recursion for value and board presence.
Esika, God of the Tree // The Prismatic Bridge
Ramp mana and cast high-value enchantments and creatures, using The Prismatic Bridge to cheat large creatures directly onto the battlefield for overwhelming board presence.
Ardenn, Intrepid Archaeologist & Akiri, Line-Slinger
Equip several powerful artifacts to commanders and creatures, boosting combat damage and using protection keywords to attack safely and deal incremental damage.
Yuriko, the Tiger's Shadow
Use unblockable ninjas and library manipulation to trigger Yuriko’s damage-dealing ability, aiming to reveal high-cmc cards and control the board through evasive attacks and card advantage.
Gameplay Insights
- 1
The use of Legacy's Allure to steal an opponent's commander highlighted the importance of artifact enchantments in controlling the pace of combat.
- 2
Yuriko’s repeated attacks combined with careful library manipulation allowed for consistent trigger damage, though the value of revealed cards sometimes limited its impact.
- 3
The Mimeoplasm player’s graveyard setup and timely casting of Muldrotha created a pivotal board presence that forced opponents to respond with removal.
- 4
Ardenn and Akiri’s synergy with equipment granted protection and unblockable status, enabling safe attacks that chipped away at opponents' life totals.
- 5
Esika’s Prismatic Bridge failed to consistently cheat high-impact creatures early, slightly slowing the deck’s intended explosive power but still providing incremental value.
- 6
The interaction of multiple removal spells, including Assassin's Trophy and Path to Exile, maintained board control and prevented any single player from gaining an overwhelming advantage.
Notable Cards
Jace, Wielder of Mysteries
Cyclonic Rift
Commander's Plate
Assassin's Trophy
Path to Exile
Legacy's Allure
Sterling Grove
Tormented Soul
Summary
The game started with a typical multiplayer setup featuring five distinct commanders, each pursuing their own strategy. Early turns saw players establishing mana bases and deploying key early creatures and enchantments, with Yuriko initiating early aggression through unblockable attacks and ninja-themed ninjutsu plays. The Mimeoplasm player focused on graveyard setup, casting spells to fill the graveyard with powerful creatures to reanimate later. Meanwhile, the Ardenn and Akiri deck aimed to win through heavy equipment attachments and combat damage buffs. As the game progressed, critical plays involved Yuriko dealing incremental damage and triggering her ability to reveal high-impact spells, though occasionally dealing minimal damage due to revealed card values. The Esika player worked to ramp mana and cast enchantments like the Prismatic Bridge, aiming to cheat large creatures into play. A significant turning point came when the Mimeoplasm player successfully cast Muldrotha, the Grave-Tide, enabling recursion of various permanents from the graveyard, facilitating a stronger board presence. The Ardenn and Akiri player capitalized on equipment synergy, turning their commander into a potent attacker with protection and unblockable keywords, creating pressure on opponents. Meanwhile, Yuriko's player combined library manipulation and ninjutsu to keep opponents under constant threat. The interplay of board wipes, removal spells like Assassin's Trophy and Path to Exile, and strategic sacrifices kept the board dynamic, with players continually disrupting others' game plans. The game was characterized by careful resource management, incremental advantage through card draw and triggers, and shifting board states centered around commander abilities and synergies.