How many turns does it take to win in cEDH? Rhystic study is good. Tymna/Kraum V Sisay V Malcolm/Ked thumbnail Blurred backdrop thumbnail
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How many turns does it take to win in cEDH? Rhystic study is good. Tymna/Kraum V Sisay V Malcolm/Ked

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    This deck focuses on aggressive card draw and incremental advantage through combat damage triggers, leveraging Tymna's ability to draw cards from dealing damage and Kraum's draw on dealing combat damage. It uses fast mana artifacts and spells to outpace opponents and disrupt their plans.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay's strategy centers around tutoring and putting legendary creatures into play, accumulating value from a suite of legendary allies to control the board and assemble combos. It uses powerful tutors and protective creatures to generate overwhelming board presence.

  • Kediss, Emberclaw Familiar Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator & Kediss, Emberclaw Familiar

    This deck generates large quantities of treasures through Kediss's ability to produce multiple treasure tokens and Malcolm's synergy with treasure production. It aims to leverage treasure-based combos and spells to win, with backup plans involving aggressive pirate tribal synergies and burn spells.

Gameplay Insights

  • 1

    Players carefully managed Ristic Study triggers and paid life to maximize card draw without overextending their life totals, balancing aggression and sustainability.

  • 2

    The use of Chain of Vapor combined with Spellseeker to protect key permanents showed a high level of tactical interplay for maintaining board control.

  • 3

    The treasure token generation by Kediss was pivotal, enabling multiple spell casts in a single turn and facilitating explosive turns with high storm counts.

  • 4

    Sisay's tutoring of legendary creatures and casting of powerful finishers like Finale of Devastation allowed for sudden board swings and combo setups.

  • 5

    Players anticipated and countered key combos by maintaining a mix of disruption and proactive plays, exemplifying the fast-paced decision-making in cEDH.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Chain of Vapor

    Chain of Vapor

  • Ring of Three Wishes

    Ring of Three Wishes

  • Mox Diamond

    Mox Diamond

  • Mana Crypt

    Mana Crypt

  • Relic of Legends

    Relic of Legends

  • Spellseeker

    Spellseeker

  • Siren Stormtamer

    Siren Stormtamer

Gameplay Summary

The cEDH multiplayer game featured four players piloting aggressive and combo-oriented decks, including Tymna and Kraum, Sisay, and a Malcolm/Kediss treasure synergy deck.

Early turns focused on ramp, setting up key artifacts like Mox Diamond and lands such as Underground Sea and Exotic Orchard to enable fast mana production.

Tymna and Kraum leveraged card draw and life payment mechanics, while Sisay aimed to tutor and cheat legendary creatures onto the battlefield.

Meanwhile, Malcolm/Kediss generated treasures quickly to fuel powerful spells and potential combos. Key turning points included the casting of chain combos with cards like Underworld Breach and Chain of Vapor, along with the deployment of the Ring of Three Wishes and Mana Crypt, which accelerated game tempo.

A notable moment was the use of Druid and Auriok Salvagers for infinite treasures, setting up the treasure-based win condition.

Despite multiple attempts to disrupt opponents with counterspells and removal, the game moved towards a treasure storm finish backed by combos that drew out multiple turns.

The final sequences suggested a build-up to a decisive combo finish involving treasure production and key legendary creatures summoned by Sisay, with the players jockeying for control and survival in a high-stakes cEDH environment.

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