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Our 1st Pauper Game - EDH Gameplay Ep 119

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Simic Guildmage

    Simic Guildmage

    Utilizes +1/+1 counter manipulation and blue removal to control the board while enhancing creatures through moving counters and auras, aiming to outvalue opponents incrementally.

  • Kheru Goldkeeper

    Kheru Goldkeeper

    Focuses on graveyard interactions to generate treasures and buff flying creatures, creating a flying threat that grows with graveyard activity and recurs itself for sustained pressure.

  • Glaring Fleshraker

    Glaring Fleshraker

    Leverages colorless Eldrazi spawn token generation whenever colorless spells or creatures enter the battlefield, dealing incremental damage to opponents and swarming the board with cheap creatures.

  • Truefire Captain

    Truefire Captain

    Aggressively attacks with mentor and damage redirection to deal extra damage, combined with access to limited board wipes in Pauper to maintain combat advantage and enable a potential infinite damage combo.

Gameplay Insights

  • 1

    Utilizing colorless token generators like Glaring Fleshraker and Sisay's Ring created continuous incremental damage and board presence, pressuring opponents each turn.

  • 2

    Moving counters with Simic Guildmage allowed flexible enhancement of creatures, enabling better combat trades and synergy with +1/+1 counter triggers.

  • 3

    Playing removal spells such as Wither and Bloom on key tokens like Basking Brood Scale effectively slowed down token production and damage ramp.

  • 4

    Artifact synergy enabled efficient casting of creatures like Frogmite at reduced cost, generating additional tokens and card advantage without overextending.

  • 5

    Managing graveyard activities with Kheru Goldkeeper to generate treasures and buff threats showed the power of graveyard recursion even in Pauper format constraints.

Notable Cards

  • Simic Guildmage

    Simic Guildmage

  • Kheru Goldkeeper

    Kheru Goldkeeper

  • Glaring Fleshraker

    Glaring Fleshraker

  • Truefire Captain

    Truefire Captain

  • Sisay's Ring

    Sisay's Ring

  • Predatory Hunger

    Predatory Hunger

  • Wither and Bloom

    Wither and Bloom

  • Sleeper Dart

    Sleeper Dart

  • Frogmite

    Frogmite

Gameplay Summary

The game featured four players using Pauper format decks with uncommon creatures as commanders.

Early on, Simic Guildmage set up counters manipulation while Kheru Goldkeeper generated treasures and buffed creatures through graveyard interactions.

Glaring Fleshraker created a steady stream of Eldrazi spawn tokens that dealt damage whenever they entered the battlefield, pressuring opponents continuously.

Truefire Captain brought aggressive combat potential with its mentor ability and damage redirection, alongside access to some of the few board wipes available in Pauper. Key moments included the deployment of Basking Brood Scale and Sisay's Ring, which synergized with Eldrazi tokens and triggered damage to opponents, escalating board presence and pressure.

The use of removal spells such as Wither and Bloom targeted critical threats like Basking Brood Scale to slow down token production.

Artifact synergy was also leveraged effectively, notably with Frogmite and Sleeper Dart enabling card draw, disruption, and free Eldrazi tokens.

The game was a tense balance of incremental damage from token generation and combat, with players managing resources carefully to maintain tempo and board control in the absence of high rarity cards.

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