Deck & Commander Strategies

Jhoira, Ageless Innovator
Build an artifact-centric board by casting artifacts and leveraging Jhoira’s ability to cheat out additional artifacts for free, aiming to overwhelm opponents with artifact value and synergy.

Najal, the Storm Runner
Utilize extra turn spells and Najal’s ability to chain multiple turns, gaining tempo advantages and controlling the game flow to eventually lock opponents out and win.

Soul of Windgrace
Focus on land recursion and graveyard interactions to generate card advantage, particularly using the Gitrog Monster and other landfall synergies to maintain resource flow and board presence.

Dihada, Binder of Wills
Leverage legendary synergies and planeswalker value in a Mardu colors scheme, using removal and legendary interactions to disrupt opponents and build incremental advantages.
Gameplay Insights
- 1
Najal’s chaining of extra turn spells created a critical tempo advantage, allowing him to stabilize against Jhoira’s artifact swarm.
- 2
Jhoira’s ability to cheat out artifacts for free enabled rapid board development, forcing opponents to respond quickly or be overwhelmed.
- 3
Soul of Windgrace’s land recursion through graveyards provided steady card advantage and fueled landfall synergies, keeping him in the game longer.
- 4
Dihada’s focus on legendary permanents and planeswalkers allowed for versatile removal and board presence, but struggled against the rapid tempo swings from Najal and Jhoira.
- 5
Efficient mana base development and early land sacrifices were pivotal for enabling explosive plays, especially in Najal and Soul of Windgrace’s decks.
Notable Cards
-

Overgrown Tomb
Gameplay Summary
The game featured four players piloting new commanders from the Dominaria United set, each showcasing distinct strategies.
Jhoira, Ageless Innovator focused on artifact synergies, playing and cheating out artifacts to overwhelm opponents.
Najal, the Storm Runner leveraged extra turn spells and took advantage of spell interactions to gain tempo and additional turns, aiming to control the flow of the game.
Soul of Windgrace utilized land recursion and graveyard interactions to generate value, especially with cards like the Gitrog Monster to fuel card advantage and land-based combos.
Dihada, Binder of Wills operated as a Mardu planeswalker commander emphasizing legendary permanents, leveraging planeswalkers and synergistic legendary interactions to maintain pressure and board presence. Early turns saw players developing their mana bases and setting up their respective strategies, with Najal aggressively seeking extra turns to extend his plays.
Jhoira's artifact engine began to ramp up, enabling free artifact deployment and threatening board domination.
Soul of Windgrace's land recursion kept his resources replenished, while Dihada mixed removal and legendary synergies to disrupt opponents.
The game’s turning point came when Jhoira unleashed a large board of artifacts, threatening to overwhelm the table, but Najal used consecutive extra turns to stabilize and eventually secure the win by locking opponents out of critical phases.
The game highlighted creative use of new Dominaria United cards, interplay between extra turns and artifact synergies, and the power of land recursion in multiplayer Commander.

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