Deck Strategies
Tivit, Seller of Secrets
Utilizes clues and treasures tokens to generate value and control the game, leveraging resource generation and card draw to outlast opponents.
Rigo, Streetwise Mentor
A defensive value deck that uses creatures with power one or less to draw cards through combat damage and accrue incremental advantages.
Jetmir, Nexus of Revels
Token-centric deck that creates and buffs large numbers of creatures to overwhelm opponents, leveraging Jetmir’s abilities to maximize combat effectiveness.
Lord Xander, the Collector
Focuses on graveyard interaction by collecting and reusing opponents’ spells and creatures from their graveyards to generate value and control the board.
Gameplay Insights
- 1
Rigo’s ability to draw cards by attacking multiple opponents with low-power creatures allowed sustained card advantage and pressure.
- 2
Toxic Deluge served as a key board wipe, resetting the board and preventing early snowballing of token strategies.
- 3
Jetmir’s token generation combined with copying effects created a rapidly growing board presence that forced opponents to respond quickly.
- 4
Lord Xander’s synergy with opponents’ graveyards provided a unique form of resource advantage, disrupting their plans while building his own board.
- 5
Players carefully avoided openly declaring combos to maintain game tension and surprise potential finishing moves.
Notable Cards
Toxic Deluge
Rampant Growth
Devoted Druid
Treasure Cruise
Cunning Rhetoric
Summary
The game featured four players piloting new commanders from the Streets of New Capenna set, each with distinct strategies. Early turns saw ramp and board development, with Rigo, Streetwise Mentor gaining card advantage through combat damage and Jetmir, Nexus of Revels focusing on token generation to fuel its powerful anthem effect. Lord Xander, the Collector leveraged graveyard interactions and resource collection, while Tivit, Seller of Secrets built a resource engine around clues and treasures. A pivotal moment occurred when toxic deluge was cast, clearing the board and resetting the battlefield. Despite this, players quickly rebuilt their boards, with Jetmir generating multiple tokens and copying creatures to regain pressure. Rigo’s card draw engine kept the deck fueled, while Xander’s graveyard synergies allowed recurring value. The game’s momentum swung as players jockeyed for position, with combos hinted but carefully timed. The interaction between ramp, token generation, and graveyard recursion defined the midgame, setting the stage for a potential explosive finish based on either overwhelming board presence or combo execution.