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Bulls on Parade I Episode 23 I Commander Gameplay I Magic the Gathering

Unholy Hand


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Focuses on casting high-cost artifacts and enchantments and then animating them to attack, using card draw and value generation to outlast opponents.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Builds a large, efficient creature board by reducing creature casting costs with Animar's counters, enabling rapid deployment of threats and synergistic creatures.

  • Valgavoth, Terror Eater

    Valgavoth, Terror Eater

    Manipulates opponents’ graveyards by milling and casting their best cards to overwhelm the board with powerful reanimated threats.

  • Sethron, Hurloon General

    Sethron, Hurloon General

    Minotaur tribal deck that goes wide and tall by creating multiple minotaur tokens and buffing them with commander abilities, focusing on aggressive combat damage and haste to close out games quickly.

Gameplay Insights

  • 1

    Luca’s use of Mana Drain on a key ramp spell significantly delayed opponents’ mana development and demonstrated strategic denial tactics in multiplayer games.

  • 2

    Jordan’s aggressive use of Sethron’s ability to create multiple minotaur tokens and grant them menace and haste was pivotal in establishing board dominance and pressuring opponents.

  • 3

    Mike’s strategy to animate high-value artifacts and enchantments provided a strong board presence but struggled to keep pace with the rapid token generation and aggression from the minotaur deck.

  • 4

    Billy’s graveyard manipulation added complexity and threats but required more time to develop compared to the fast-paced aggression from Jordan’s deck.

  • 5

    The interplay of commanders’ abilities highlighted the importance of timing and sequencing in multiplayer Commander games, especially when managing threats and resource denial.

Notable Cards

  • Solemn Simulacrum

    Solemn Simulacrum

  • Mana Drain

    Mana Drain

  • Lotus Cobra

    Lotus Cobra

  • Animar, Soul of Elements

    Animar, Soul of Elements

  • Sethron, Hurloon General

    Sethron, Hurloon General

  • Primeval Bounty

    Primeval Bounty

  • Command Tower

    Command Tower

  • Witch's Cottage

    Witch's Cottage

Gameplay Summary

The game began with players setting up their mana bases and early plays that showcased their deck strategies.

Mike, playing Bello, Bard of the Brambles, focused on casting high-cost artifacts and enchantments to leverage his commander's ability to animate and attack with them.

Luca’s Animar deck quickly developed a board presence, growing Animar with creature casts to reduce future costs and build a threatening creature.

Billy’s Valgavoth deck aimed to manipulate graveyards, forcing cards into them and then casting those threats to gain an advantage.

Jordan’s Sethron, Hurloon General deck rapidly generated an aggressive minotaur army, utilizing token creation and buffs to push damage early and often. A key turning point was Luca’s use of a mana drain on a ramp spell, slowing down resource acceleration and showcasing the political tension in the game.

Jordan’s aggressive minotaur tribal strategy began to take over the battlefield with multiple tokens and damage buffs from his commander, leading to a significant swing in board state.

Mike’s control over artifacts and enchantments created a strong board presence but was met with increasing pressure.

Meanwhile, Billy’s graveyard tactics added unpredictable threats, but the game’s momentum tilted toward the minotaur horde’s overwhelming force.

The tension culminated in an aggressive attack phase where Jordan leveraged his commander’s ability to grant menace and haste, swinging hard at the player with the highest life total and maintaining board control through additional minotaur tokens and combat damage.

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