Deck Strategies
Tidus, Yuna's Guardian
A one-one counter tribal deck that focuses on moving counters among creatures, drawing cards, and proliferating to grow its board and maintain card advantage.
Y'shtola, Night's Blessed
Big mana spell-slinger combined with enchantress effects to control the game, deal incremental damage to opponents, and gain life while drawing cards.
Cloud, Ex-SOLDIER
Equipment tribal deck that equips creatures quickly to draw cards on attacks and generate treasure tokens, enabling aggressive plays and resource accumulation.
Terra, Herald of Hope
Mardu self-mill and reanimation focused on milling small utility creatures into the graveyard and recurring them through combat damage triggers, maintaining steady board presence.
Gameplay Insights
- 1
The use of one-one counters as a central mechanic in Tidus's deck allowed for incremental growth and card draw, which became a key engine for resource advantage.
- 2
Y'shtola's deck leveraged big mana and enchantress synergies to slow the game down and apply pressure through non-creature spells that dealt damage and gained life.
- 3
Cloud's equipment tribal strategy benefited from rapid attachment of equipment to creatures, maximizing card draw and treasure token creation to ramp and overwhelm opponents.
- 4
Terra's self-mill and reanimation theme utilized combat damage triggers to bring back smaller creatures, generating value and maintaining board presence even after board wipes or combat exchanges.
Notable Cards
Misty Rainforest
Blitzball
Summary
The game featured four players piloting upgraded preconstructed decks themed around Final Fantasy characters, each with a distinct strategy reflecting their respective commanders. The game began with players deploying their upgraded mana bases and setting up their board states cautiously, with some early interaction and disruption noted. Tidus, Yuna's Guardian focused on a one-one counter tribal strategy, leveraging creatures with counters to draw cards and proliferate, aiming to build a wide and resilient board. Y'shtola, Night's Blessed combined big mana and spell-slinger elements with an enchantress subtheme to control the board and burn opponents down through incremental damage. Cloud, Ex-SOLDIER piloted an equipment tribal deck that sought to quickly equip creatures and maximize card draw and treasure token generation for ramp and aggression. Terra, Herald of Hope employed a Mardu self-mill and reanimation strategy, using combat triggers to mill cards and recur utility creatures to maintain board presence and pressure.