Deck Strategies
Vial Smasher the Fierce and Tymna the Weaver
This Mardu spellslinger deck focuses on drawing extra cards through damage dealt by commanders, ramping mana quickly, and leveraging powerful spells with Spell Mastery. It aims to generate large amounts of mana using Cabal Coffers and Bonus Round to cast game-ending mass damage spells like Torment of Hailfire.
Freyalise, Llanowar's Fury
An elf token swarm deck that ramps aggressively, creating multiple elves and pumping them with anthem effects and Overwhelming Stampede to quickly overwhelm opponents through sheer numbers and combat damage.
Aurelia, the Warleader
A combat-focused deck that uses equipment and token generation through cards like Felar Guardian combined with Outpost Siege to flood the board with creatures, aiming to win through overwhelming combat damage.
Bruse Tarl and Akiri
A combat-centric deck that uses equipment and synergy between Bruse and Akiri to maximize combat damage output, focusing on efficient attackers and equipment buffs.
Zurgo Helmsmasher
An aggressive equipment-based aggro deck utilizing Stoneforge Mystic to find key equipment and applying pressure with fast, high-impact creatures and combat tricks.
Teysa Karlov
A token and death trigger synergy deck that benefits from doubling death triggers and creating value from sacrificing creatures, often paired with equipment for board control.
Daretti, Scrap Savant
An artifact-focused deck that uses Daretti's ability to recur and manipulate artifacts, aiming to generate value and control the board using artifact synergies.
Ezuri, Claw of Progress
A +1/+1 counter and elf tribal deck that grows creatures over time and uses proliferate and combat tricks to overwhelm opponents.
Gameplay Insights
- 1
Using Ratchet Bomb to clear an overwhelming token board was a key defensive play that turned the tide of the game.
- 2
Leveraging multiple copies of Bonus Round in combination with Dark Petition to generate massive mana allowed for casting several copies of Torment of Hailfire, putting opponents on a timer and securing a win.
- 3
Trevor's decision to use Freyalise's ability multiple times to flood the board with elves set up a strong offensive position but was ultimately countered by mass removal.
- 4
Mike's strategy to exile lands using Outpost Siege and slowly ramp into a token army was effective but vulnerable to mass damage.
- 5
The sequencing of spells to meet Spell Mastery and fork key spells maximized value and mana generation for the Vial Smasher deck.
- 6
Early artifact ramp and mana fixing across decks allowed for explosive midgame turns.
Notable Cards
Talisman of Indulgence
Elvish Archdruid
Overwhelming Stampede
Outpost Siege
Ratchet Bomb
Cabal Coffers
Bonus Round
Torment of Hailfire
Stoneforge Mystic
Shield of Kaldra
Chromatic Lantern
Faithless Looting
Summary
The game began with typical ramp and setup plays from each player, with early mana acceleration like Soul Ring, Talisman of Indulgence, and various elf tokens establishing board presence. Trevor on Freyalise aggressively built an elf army, taking advantage of token generation and pump spells like Overwhelming Stampede to deal significant damage and eventually eliminate Ryan. Meanwhile, the player piloting Vial Smasher and Tymna focused on card draw and mana fixing, setting up for a powerful late-game combo. A pivotal moment came when Mike, playing Aurelia, used Outpost Siege and Felar Guardian to create an overwhelming board state with multiple token copies, nearly ending the game. However, the Vial Smasher player cast a well-timed Ratchet Bomb, dealing damage proportional to the number of creatures controlled, which wiped Mike out. The game shifted dramatically when the Vial Smasher player leveraged Cabal Coffers and multiple copies of Bonus Round to generate massive amounts of mana, enabling them to cast Torment of Hailfire multiple times at a lethal value. This final burst forced Trevor to concede, securing the win. The second game setup featured Zurgo with a Stoneforge Mystic and equipment package, Teysa with token synergies, and other commanders deploying their strategies. Early plays included ramp and artifact-based mana filtering, maintaining a steady development of resources for midgame threats and combos. The game focused on board development and positioning for decisive combat phases.