Kuja v Alela v Jaxis v Hearthhull | EDH Gameplay | OHCE episode 8 thumbnail Blurred backdrop thumbnail
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Kuja v Alela v Jaxis v Hearthhull | EDH Gameplay | OHCE episode 8

100th Card Edh


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer

    Build a board of wizard tokens and cast non-creature spells to transform Kuja, doubling all wizard damage to control the board and chip away at opponents.

  • Alela, Cunning Conqueror

    Alela, Cunning Conqueror

    Generate fairy rogue tokens on opponents' turns, use goating to weaken opponents’ creatures, and apply pressure through flying attackers and control with counterspells.

  • Jaxis, the Troublemaker

    Jaxis, the Troublemaker

    Put powerful creatures into play ahead of schedule and use cloning effects to create multiple copies, overwhelming opponents with creature advantage.

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

    Leverage Jund landfall triggers and ramp to generate tokens and draw cards, including sacrificing lands for incremental advantage and damage.

Gameplay Insights

  • 1

    Kuja's transformation to double wizard damage significantly increased his threat level and board control potential.

  • 2

    Alela’s ability to create tokens on opponents’ turns forced cautious play and provided continuous pressure.

  • 3

    Strategic use of counterspells, especially targeting commanders or critical spells, shaped the game's tempo and interactions.

  • 4

    Hearthhull’s synergy between landfall triggers and sacrifice outlets allowed for efficient resource conversion and incremental damage.

  • 5

    Jaxis’s cloning of creatures before their natural play schedule hinted at a powerful board presence to swing the game momentum.

Notable Cards

  • Arcane Denial

    Arcane Denial

  • Amulet of Vigor

    Amulet of Vigor

  • Field of the Dead

    Field of the Dead

  • Sword of the Animist

    Sword of the Animist

  • Clone Shell

    Clone Shell

  • Lightning Bolt

    Lightning Bolt

Gameplay Summary

The game began with players establishing their board states through ramp, land plays, and early utility creatures.

Kuja focused on creating wizard tokens and casting non-creature spells to build towards transforming and doubling damage output.

Alela generated a steady stream of fairy rogue tokens and applied pressure by goating opponents' creatures, using her synergy to control the board.

Jaxis leveraged powerful creatures and clones, aiming to cheat them into play ahead of curve.

Hearthhull utilized Jund landfall with ramp and token generation, including plays like Field of the Dead to build a resilient army. Key turning points included Kuja transforming to amplify wizard damage, Alela's aggressive token generation and control tactics, and the strategic use of counterspells to protect key plays or disrupt opponents, showing a strong interplay of tempo and disruption.

Jaxis’s cloning strategy hinted at a combo or synergy to flood the board with impactful creatures.

Hearthhull’s landfall triggers and sac outlets provided incremental advantage and damage output.

The game displayed a dynamic balance of control, ramp, and aggression, with each commander pursuing distinct paths to victory while interacting heavily through counters and combat maneuvers.

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