Leonardo & April O'Neil vs Rat King vs Saruman vs Wernog & Hargilde - EDH Gameplay Episode 61 thumbnail Blurred backdrop thumbnail

Leonardo & April O'Neil vs Rat King vs Saruman vs Wernog & Hargilde - EDH Gameplay Episode 61

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Pay The One - Magic: The Gathering 72 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Leonardo, the Balance

    Leonardo, the Balance

    Generate tokens and clues with April O'Neil synergy, then pump creatures through token triggers to overwhelm opponents with a wide board.

  • Rat King, Verminister

    Rat King, Verminister

    Create a growing army of rat tokens that can be sacrificed to return creatures from graveyards, focusing on recursion and continuous board development.

  • Saruman of Many Colors

    Saruman of Many Colors

    Mill opponents' libraries with second spells each turn, then exile and copy enchantment, instant, or sorcery cards from graveyards to gain value and disrupt opponents.

  • Wernog, Rider's Chaplain Hargilde, Kindly Runechanter

    Wernog, Rider's Chaplain & Hargilde, Kindly Runechanter

    Use enter/leave battlefield triggers to force opponents to choose between clues or damage, generating clues for card draw and incremental advantage.

Gameplay Insights

  • 1

    Rat King’s ability to create rat tokens after opponents lose permanents allowed steady board growth and resource recursion.

  • 2

    Saruman’s second-spell mill triggered crucial exile and copy interactions that could swing tempo by reusing opponents’ spells.

  • 3

    Wernog’s enter/leave triggers forced opponents into tough choices between clues or damage, generating card advantage through clues.

  • 4

    Leonardo and April leveraged synergy between tokens and clues to build a resilient and growing board state.

  • 5

    Players used ramp spells and mana artifacts early to accelerate into their key cards and maintain pressure.

  • 6

    The interplay between clue generation and damage choices created a dynamic tension impacting life totals and card draw across the table.

Notable Cards

  • Rat King, Verminister

    Rat King, Verminister

  • Rat Colony

    Rat Colony

  • Leonardo, the Balance

    Leonardo, the Balance

  • April O'Neil, Live on the Scene

    April O'Neil, Live on the Scene

  • Saruman of Many Colors

    Saruman of Many Colors

  • Wernog, Rider's Chaplain

    Wernog, Rider's Chaplain

  • Hargilde, Kindly Runechanter

    Hargilde, Kindly Runechanter

  • Sanctum of Eternity

    Sanctum of Eternity

  • Talisman of Dominance

    Talisman of Dominance

  • Arcane Signet

    Arcane Signet

  • Command Tower

    Command Tower

Gameplay Summary

The game started with players establishing their board states and ramping mana, setting the stage for their unique strategies.

Leonardo and April O'Neil focused on creating tokens and clues, leveraging token synergy and incremental value through investigation.

Rat King built a swarm of rat tokens that could be sacrificed to reanimate creatures from graveyards, emphasizing board presence and recursion.

Saruman of Many Colors employed a mill and spell-copying plan, disrupting opponents by milling their libraries and casting exiled spells for advantage.

Wernog, Rider's Chaplain and Hargilde, Kindly Runechanter worked together with a gift-giving theme, creating clues or dealing damage to opponents to generate card draw and value.

Early turns involved tactical land drops, token generation, and minor damage exchanges, with players carefully managing resources and choices around clues and damage to maintain tempo and card advantage.

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