Deck Strategies
Nashi, Searcher in the Dark
Aimed to boost Nashi's power and toughness using various equipment and then attack opponents. Relied on spells like Yawgmoth's Vile Offering for disruption.
Zimone, Mystery Unraveler
Focused on landfall and ramp effects, using cards like Atlas and Ranger to trigger Zimone's ability and amass a powerful board state.
The Jolly Balloon Man
Used the commander's copying ability to fetch lands and cast multiple spells. Utilized creatures with enter the battlefield effects for maximum value.
The Master of Keys
Relied on casting the commander multiple times and using its milling effect. Utilized spells like Grasp of Faith for board control and Mirror Made for value.
Gameplay Insights
- 1
Tom's decision to equip Nashi with Hand of VNA early in the game put a target on his commander, leading to its repeated removal.
- 2
Sam's use of Terramorphic Expanse in response to Yawgmoth's Vile Offering was a clever play that allowed him to mitigate the spell's impact.
- 3
Extra's use of Mirror Made to copy powerful enchantments and creatures allowed him to keep pace with the other players and maintain a presence on the board.
- 4
Sam's use of Oracle of Mul Daya and Greenwarden of Murasa in the late game gave him a significant advantage, allowing him to tap down John's creatures at will.
- 5
John's last-ditch attempt to turn the tide of the game with Warleader's Helix and Zealous Conscripts showcased the potential power of his deck, but it was not enough to overcome Sam's board state.
Notable Cards
Yawgmoth's Vile Offering
Terramorphic Expanse
Oracle of Mul Daya
Greenwarden of Murasa
Warleader's Helix
Zealous Conscripts
Summary
This intense four-player Commander game saw Nashi, Zimone, The Jolly Balloon Man and The Master of Keys going head to head. The game started off with each player setting up their mana bases and casting their commanders. Tom, playing Nashi, Searcher in the Dark, made the first significant move by equipping his commander with the powerful Hand of VNA, boosting Nashi's power and toughness. However, Nashi was taken down by Extra's Grasp of Faith. Extra then cast his own commander, The Master of Keys. The game continued with each player trying to establish board dominance, often using removal spells to control the battlefield. Key turning points included Tom's Yawgmoth's Vile Offering, which was met by Sam's smart Terramorphic Expanse sacrifice, and Extra's clever use of Mirror Made to copy other players' powerful enchantments and creatures. Despite multiple setbacks, Sam, playing Zimone, managed to set up a powerful board state with the help of his Oracle of Mul Daya and Greenwarden, enabling him to tap down John's creatures at any time. In the end, despite John's last-ditch attempt with Warleader's Helix and Zealous Conscripts, Sam's overwhelming board presence forced John to concede.