Deck Strategies
Edric, Spymaster of Trest
Use cheap, evasive creatures to draw multiple cards through Edric's ability, eventually winning through continuous combat damage and Nexus of Fate loops.
Neheb, the Eternal
Apply fast, aggressive damage and generate extra red mana with Neheb’s ability to cast high-impact spells quickly, winning through combat damage or combo lines like Kiki-Jiki and Splinter Twin.
Mairsil, the Pretender
Fill the graveyard with creatures possessing activated abilities and use blink effects to protect Mairsil and apply cage counters, enabling combos such as infinite turns with Sage of Hours or damage with Hateflayer and Tree of Perdition.
Grenzo, Dungeon Warden
Assemble a Doomsday pile and use Grenzo’s ability to crack it, generating infinite mana with World Gorger Dragon combos to tutor and cast a Kiki-Jiki-based win condition.
Gameplay Insights
- 1
Edric prioritized deploying multiple evasive creatures early to maximize card draw and pressure opponents through incremental damage.
- 2
Neheb's use of Stolen Strategy allowed him to steal powerful creatures from opponents, increasing his board presence decisively.
- 3
Mairsil relied on protecting himself with cheap blink effects to maintain combo pieces on the board and accumulate cage counters for combo activation.
- 4
Grenzo’s Doomsday setup was a key focus, aiming to generate infinite mana and tutor for win conditions, but was slowed by limited tutors and card draw in the budget build.
- 5
Players frequently leveraged low-cost creatures and value spells to maintain tempo, with counterspells and removal used to disrupt key plays and combos.
- 6
The budget constraints led to a less optimal ramp and control package across decks, resulting in more reliance on creature-based aggression and timing rather than heavy artifact ramp or expensive tutors.
Notable Cards
Nexus of Fate
Kiki-Jiki, Mirror Breaker
Splinter Twin
Stolen Strategy
Young Pyromancer
Cabal Therapist
Harsh Mentor
Captain Lannery Storm
Summary
The game featured an intense four-player battle between Edric, Spymaster of Trest; Neheb, the Eternal; Mairsil, the Pretender; and Grenzo, Dungeon Warden, each piloting budget versions of their respective cEDH decks. Early turns were marked by the rapid deployment of low-cost creatures and aggressive beatdowns, with Edric leveraging evasive creatures to trigger card draw and Neheb applying pressure with fast, impactful creatures and spells. Mairsil focused on filling the graveyard with creatures having activated abilities to enable complex combos, while Grenzo aimed to assemble a Doomsday pile and generate infinite mana combos to execute a Kiki-Jiki-based win condition. The game saw key interactions such as counterspells and removal attempts, along with players carefully managing their resources and timing to disrupt opponents' strategies. Notably, Jordan's Neheb utilized Stolen Strategy to gain valuable threats from other players, turning the tide in his favor. The game revolved around combat damage and combo execution, with players balancing aggression and control elements to maintain tempo and board presence.