Deck Strategies
Cazur, Ruthless Stalker & Ukkima, Stalking Shadow
A fast combo deck focused on ramping mana quickly via mana rocks and artifacts, then assembling powerful combos involving Food Chain and other graveyard synergies to generate infinite mana and win the game.
Kodama of the East Tree & Sakashima of a Thousand Faces
A landfall-focused midrange deck leveraging Kodama’s landfall triggers and Sakashima’s cloning abilities to build board presence and value, aiming to overwhelm opponents through incremental advantage.
Glarb, Calamity's Augur
A value and reanimation deck that uses surveil and graveyard interaction to generate card advantage and incremental board state, pushing the late game with repeated value engines and threats.
Tymna the Weaver & Dargo, the Shipwrecker
A reactive control deck that uses disruption spells like Dark Ritual and sacrifice effects to maintain tempo while applying pressure, seeking to outvalue opponents through targeted removal and political leverage.
Gameplay Insights
- 1
Using Tainted Pact combined with Mindbreak Trap to exile large portions of an opponent’s graveyard and disrupt their combo pieces was a game-changing interaction that significantly hindered the Cazur/Ukkima player's win condition.
- 2
The Glarb player’s ability to chain reanimation and surveil effects created consistent value engines, making the deck a powerful threat if the game went long.
- 3
Early mana acceleration and tutors allowed Cazur/Ukkima to attempt explosive starts, but failing to protect those pieces or losing them to disruption forced a shift in strategy.
- 4
Tymna/Dargo leveraged early mana rituals and disruption to keep opponents in check, demonstrating the importance of tempo and interaction in a cEDH pod.
- 5
Kodama/Sakashima’s cloning and landfall synergies provided steady incremental advantage, though the deck’s slower ramp made it vulnerable to early disruption.
Notable Cards
Tainted Pact
Mindbreak Trap
Food Chain
Demonic Tutor
Chrome Mox
Opposition Agent
Dark Ritual
Nissa, Who Shakes the World
Summary
The game unfolded with an intense early focus on resource development and disruption, particularly from the Cazur/Ukkima player who aimed to accelerate mana with artifacts like Chrome Mox and mana rocks, alongside tutors such as Demonic Tutor. However, a pivotal moment came when a critical interaction involving Tainted Pact and Mindbreak Trap disrupted the food chain combo and several key cards from the Cazur/Ukkima deck, significantly hindering their win conditions. This forced the player to pivot and slowed their initial explosive start. Meanwhile, the Glarb player focused on assembling value engines through reanimation and surveil mechanics, steadily building board presence and card advantage. Kodama/Sakashima aimed for a more midrange approach, developing landfall and clone synergies, while Tymna/Dargo played a more reactive control role, leveraging Dark Rituals and disruption spells to maintain tempo and pressure. The game saw multiple attempts to establish board control, but the disruption of the combo pieces kept the pace slower than a typical turbo cEDH game. The game’s tension revolved around preventing combo execution while maintaining sufficient board state to capitalize on openings. Ultimately, the disruption of key combo pieces shaped the outcome, emphasizing the importance of interaction and timing in cEDH play.