Deck Strategies
The Master of Keys
Focuses on casting and escaping enchantments from the graveyard to generate value and board presence, leveraging mill and +1/+1 counters to grow threats.
Winter, Cynical Opportunist
Utilizes green ramp and value creatures to establish board presence and disrupt the archenemy’s plans, aiming to outpace opponents through mana advantage.
Kianne, Corrupted Memory
Employs flash to surprise opponents by casting permanents at instant speed and gains counters when drawing cards, creating a flexible and reactive board state.
Valgavoth, Harrower of Souls
Acts as the archenemy by setting various punishing schemes and using incremental damage triggers on opponents’ actions, controlling the game through pressure and attrition.
Gameplay Insights
- 1
The archenemy’s choice to play Mogis, God of Slaughter early creates a taxing upkeep cost for opponents, forcing sacrifices or damage that pressures the heroes to maintain board presence carefully.
- 2
Doubling Harsh Mentor with Reality's Mind amplifies punishing effects against opponents activating non-mana abilities on artifacts, creatures, or lands, increasing incremental damage output.
- 3
The Master of Keys’ milling and escape mechanic enables a growing flying threat while generating value from enchantments in the graveyard, blending attrition with board development.
- 4
Kianne’s flash ability allows for flexible responses and surprise plays, while accumulating counters makes the commander a scalable threat over time.
- 5
The archenemy’s scheme cards introduce unique global effects that systematically dismantle opponents’ boards or grant powerful temporary effects, shifting game momentum in their favor.
Notable Cards
Valgavoth, Harrower of Souls
Mogis, God of Slaughter
Harsh Mentor
The Master of Keys
Mind Stone
Arcane Signet
Simic Signet
Overgrown Zealot
Summary
The game starts with the four players divided into three heroes and one archenemy, who commands a powerful set of scheme cards and an additional deck. The archenemy quickly establishes board control by setting schemes that destroy creatures with different mana values and by casting threatening creatures like Valgavoth, Harrower of Souls. The heroes respond by ramping their mana and developing their boards, with The Master of Keys focusing on enchantments that can be escaped from the graveyard, Winter, Cynical Opportunist ramping and playing value creatures, and Kianne, Corrupted Memory flashing permanents and accumulating counters to gain advantage. Key turning points include the archenemy's deployment of Mogis, God of Slaughter, which pressures opponents to sacrifice creatures or take damage, and the casting of harsh Mentor doubled through Reality's Mind to punish opponents for activating non-mana abilities on artifacts, creatures, or lands. The Master of Keys mill and counters mechanic also started to gain traction as enchantments were put into the graveyard. The archenemy's schemes and incremental damage, combined with persistent board pressure, set up a slow but steady attrition war. The heroes’ strategies revolve around ramping and establishing board presence, but they must carefully navigate the constant threat of the archenemy's schemes and damage triggers. The game showcases a dynamic interplay between aggressive punishing effects and enchantment-based value generation.