Deck & Commander Strategies

Bello, Bard of the Brambles
Ramp into high-cost enchantments that become creatures, leveraging their value and presence on the board to overwhelm opponents.

Zinnia, Valley's Voice
Generate tokens and evolve creatures to create a wide board and draw cards with Polywog Prodigy, maintaining card advantage and incremental pressure.

Arbaaz Mir
Play numerous non-token historic artifacts to deal small damage to opponents and gain life, using artifact cost reduction to deploy threats faster.

Ratchet, Field Medic // Ratchet, Rescue Racer
Use artifact sacrifice and recursion to generate infinite or repetitive life gain and card draw loops, controlling the game tempo and out-valuing opponents.
Gameplay Insights
- 1
Ratchet's combo of sacrificing non-token artifacts to flip between forms generated continuous life gain and card draw, forcing opponents to prioritize removal on it early.
- 2
Arbaaz Mir's use of Foundry Inspector reduced artifact costs, enabling faster deployment of historic artifacts to chip away at opponents' life totals.
- 3
Zinnia's synergy with Polywog Prodigy allowed for card draws triggered by opponents casting spells, rewarding an interactive playstyle and fueling token generation.
- 4
Bello cleverly used Far Seek and other ramp spells to accelerate casting expensive enchantments that double as creatures, enabling impactful board presence despite a slow start.
- 5
The presence of an indestructible emblem of Chromatic Lantern for all players eliminated color screw and facilitated smooth mana bases, emphasizing strategic plays over mana issues.
Notable Cards
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Implement of Improvement
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Foundry Inspector
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Swords to Plowshares
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Mind Stone
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Arcane Signet
Gameplay Summary
The game began with players setting up their boards with ramp and early value pieces, leveraging unique commander abilities and synergies.
Arbaaz Mir focused on an artifact-heavy build, dealing incremental non-combat damage to opponents while gaining life through historic permanents.
Ratchet Field Medic utilized artifact sacrifice and recursion loops to generate life and card advantage, creating a repetitive engine that pressured opponents to find removal quickly.
Bello, Bard of the Brambles ramped heavily into enchantment creatures, aiming to capitalize on high-cost enchantments becoming creatures for added board presence.
Zinnia, Valley's Voice built around token generation and evolved creatures, aiming to overwhelm opponents with multiple copies and draw cards with Polywog Prodigy to maintain momentum. Key turning points included Ratchet's infinite loop of sacrificing and recasting artifacts to gain life and card draw, which drew significant attention and attempts to disrupt this engine.
Meanwhile, Zinnia's token strategies began to generate a threatening board state supported by buffs from her commander.
Arbaaz Mir's steady damage ticks and life gain added pressure, while Bello ramped toward deploying large enchantment creatures.
The interplay of aggressive artifact recursion, token swarming, and incremental damage set the stage for a dynamic midgame where board control and resource management became crucial.
The outcome hinged on whether Ratchet's resilience or Zinnia's token flood could break through before Bello or Arbaaz could stabilize or push lethal damage.


















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