Deck & Commander Strategies

Akiri, Line-Slinger & Thrasios, Triton Hero
This deck accelerates mana rapidly with artifacts and dorks, aiming to generate infinite mana using cards like Grim Monolith and then close out the game with a big Finale of Devastation or Underworld Breach combo.

Tymna the Weaver & Kraum, Ludevic's Opus
A four-color midrange value deck that uses card draw and incremental advantage engines, combined with some turbo elements, to set up the Underworld Breach combo or Oracle and Demonic Consultation line for a decisive finish.

Kinnan, Bonder Prodigy
Focused on explosive ramp and producing huge amounts of mana early with Kinnan’s ability, this deck aims to deploy big threats and assemble infinite mana combos to either kill the table outright or lock opponents out with card advantage loops.

Rograkh, Son of Rohgahh & Tymna the Weaver
An aggressive Mardu deck leveraging Rograkh as a sacrifice outlet and synergies with cards like Forsaken Tower and Calling the Weak. The deck looks to combo off with Underworld Breach + Grinding Station or dual caster mage + molten duplication for a quick and explosive win.
Gameplay Insights
- 1
Dallas’s casting of Final Fortune without a clear follow-up play demonstrated a high-risk, high-reward approach banking on Timna’s combat damage and subsequent draws to find a winning line.
- 2
Kenan’s player struggled with multiple failed attempts to find key combo pieces early, significantly delaying his explosive ramp and mana production, which was a major tempo shift in the game.
- 3
Players frequently used spin-down triggers (likely from a card like Sensei's Divining Top) on opponents’ upkeep to disrupt draws and sequencing, illustrating the high level of interaction and disruption present in the game.
- 4
The use of sacrifice outlets by Rograkh’s deck to generate mana and value from lands and artifacts was crucial for setting up combo turns and maintaining pressure.
- 5
Multiple players were relying on Underworld Breach as a central combo piece, highlighting its power and versatility in cEDH environments.
- 6
Timing of draw steps, damage mitigation via life gain, and interaction with opponents’ spells such as Swan Song and Vampiric Tutor were critical tactical decisions that influenced the flow of the game.
Notable Cards
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Grim Monolith
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Underworld Breach
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Finale of Devastation
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Oracle of Mul Daya
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Demonic Consultation
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Basalt Monolith
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Grinding Station
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Dualcaster Mage
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Molten Duplication
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Lotus Petal
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Ranger-Captain of Eos
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Swan Song
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Vampiric Tutor
Gameplay Summary
The game featured a four-player competitive EDH match with highly optimized decks piloted by skilled players.
Early turns involved setting up mana bases and casting key cards like Lotus Petal, Felwar Stone, and various mana dorks to accelerate into powerful plays.
The Akiri and Thrasios deck aimed to generate infinite mana using cards such as Grim Monolith and utilize big finishers like Finale of Devastation or Underworld Breach combos.
Meanwhile, Blue Farm, piloted by Dallas, focused on midrange value engines and combo lines involving Underworld Breach or the Oracle and Demonic Consultation combo to win.
Kinnan sought to ramp explosively and leverage huge threats like Consecrated Sphinx and Nezahal, aiming for infinite mana combos and deck manipulation with cards like Basalt Monolith and Gracious.
The Rog and Tymna deck played aggressively with sacrifice outlets and sought to combo off with Underworld Breach and Grinding Station or the classic dual caster mage and molten duplication combo.





























