Deck Strategies
Erebos, God of the Dead
A control and attrition strategy focusing on disruption, life loss, and hand control through Liliana planeswalkers and cards like Nezumi Grave-Robber, aiming to grind opponents down while maintaining board presence.
Mizzix of the Izmagnus
A spellslinger deck that accelerates experience counters to cast high-impact instants and sorceries for reduced cost, leveraging card draw and burn spells to control the board and secure victory.
Taigam, Sidisi's Hand
A clone and tempo-focused deck that uses creature copying (Doppelganger, Vizier of Many Faces) and evasive threats (Notion Thief) combined with disruption and card advantage to out-resource opponents.
Tishana, Voice of Thunder
A ramp and card advantage deck that generates large amounts of mana and draws massive quantities of cards to fuel a board state of big creatures and devastating combat phases, often winning through overwhelming force or mill combos.
Gameplay Insights
- 1
PM’s use of Doppelganger copying the breaker of armies and leveraging Notion Thief's unblockable status created significant card draw and board presence, shifting momentum in his favor.
- 2
Tom’s Thought Reflection greatly amplified his draw steps, enabling him to maintain card advantage and fuel his ramp and combo threats.
- 3
The removal of divinity counters from Meojin at key moments prevented PM from maintaining certain board states, showcasing timing importance in planeswalker and enchantment interactions.
- 4
Tristan’s use of experience counters to copy key spells like Kodama's Reach and Beacon of Tomorrow demonstrated efficient utilization of Mizzix’s ability to reduce spell costs and generate value.
- 5
Tom’s attempt to mill PM by forcing card draws through synergy with cards like Tishana and Sturmgeist illustrated an alternate win condition that pressured opponents to respond quickly or risk decking out.
Notable Cards
Notion Thief
Bitterblossom
Thought Reflection
Dictate of Kruphix
Teferi's Protection
Craterhoof Behemoth
Vizier of Many Faces
Turnabout
Summary
The game began with a typical multiplayer Commander setup featuring four distinct decks, each employing its own unique strategy. Early turns saw players establishing their mana bases and deploying key ramp and card draw spells, such as Mystical Tutor, Preordain, and Font of Mythos. PM (playing Taigam) quickly developed a board with evasive creatures like Notion Thief and a Doppelganger, leveraging these to generate card advantage and pressure opponents. Meanwhile, Tom (playing Tishana) focused on ramp and card draw engines like Soul Ring, Dictate of Kruphix, and Rhystic Study, aiming to outvalue opponents through sheer card advantage and large creatures. Tristan (with Mizzix) sought to build experience counters and cast high-impact spells, while the narrator (Erebos) played a control-oriented deck with removal and disruption centered around Liliana the Dark Realms and Erebos himself. A pivotal moment arose when PM used his Doppelganger and Notion Thief combo to disrupt opponents' hands and maximize his own draws, simultaneously pressuring threats with a swarm of Fairy Rogue tokens generated by Bitterblossom. Tom’s board presence surged with cards like Teferi's Protection and Craterhoof Behemoth, threatening to close out the game with overwhelming combat phases. The game featured several key interactions such as Tom’s use of Thought Reflection to amplify draws and PM’s repeated use of clone effects to copy powerful creatures. In the mid-to-late game, Tom attempted a combo to force PM to draw his entire deck, aiming for a mill finish. Despite these efforts, the game remained contested with players carefully balancing aggression and disruption, culminating in a tense standoff where card advantage and board control dictated the pace.