Deck & Commander Strategies

Edward Kenway
Aggressively generate treasures and pirate synergy to crew large creatures and deal consistent combat damage, utilizing unblockable effects and card draw from attacking pirates.

Raffine, Scheming Seer
Generate spirit tokens and draw/discard cards to grow creatures with plus counters, enabling board control and incremental advantage through recursive card draw.

The Master of Keys
Leverage milling and escape mechanics to control the board with mass removal and recursion, enabling repeated threats and disruption.

Ojer Kaslem, Deepest Growth
Focus on ramp and +1/+1 counters synergy to grow creatures and dominate the board through incremental growth and powerful creatures.
Gameplay Insights
- 1
Ben’s use of Edward Kenway’s ability to exile cards and generate treasures was key to maintaining pressure and fueling his pirate synergies.
- 2
Josh’s timely use of Meat Hook Massacre with escape cleared the board twice, shifting the momentum and allowing him to regain control with heavy hitters.
- 3
Chris’s repeated casting of Raffine and use of spirit tokens with plus counters generated consistent card advantage and board presence.
- 4
Desmond’s strategy of +1/+1 counters combined with ramp spells like Harrow and Staff of Titania allowed for explosive creature growth, although he was disrupted by targeted removal and steals.
- 5
The interaction of treasure generation and unblockable effects in Ben’s deck enabled multiple creatures to deal damage efficiently, pushing opponents toward elimination.
- 6
Josh’s milling and graveyard recursion created resilience, enabling him to recover threats even after board wipes.
Notable Cards
-

Edward Kenway
-

Warden of the Grove
-

Staff of Titania
-

Raffine, Scheming Seer
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The Master of Keys
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Primordial Hydra
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Coastal Piracy
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Corsair Captain
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Starfield of Nyx
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Raise the Palisade
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Metallic Mimic
Gameplay Summary
The game featured a dynamic four-player Commander match with Raffine, Scheming Seer; The Master of Keys; Edward Kenway; and Ojer Kaslem, Deepest Growth as commanders.
Early turns involved ramp and setting up board presence with creatures like Elvish Mystic, Silent Hall Creeper, and Warden of the Grove.
Ben, piloting Edward Kenway, leveraged aggressive pirate synergies and treasure generation to pressure opponents, utilizing cards like Belligerent and Captain Storm alongside Coastal Piracy to maintain tempo and damage output.
Chris, on Raffine, Scheming Seer, focused on card draw and spirits with recursive effects, growing his board with plus counters and token generation.
Josh, playing The Master of Keys, utilized milling and escape mechanics, notably leveraging Demon of Fates Design and Meat Hook Massacre to execute powerful board wipes and recursion, clearing the board at key moments to reset the battlefield.
Desmond, with Ojer Kaslem, built a +1/+1 counter strategy, ramping aggressively and deploying notable creatures like Primordial Hydra and using staff of Titania to enhance growth and board development.


















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