Edward Kenway VS The Master of Keys VS Ojer Kaslem VS Raffine, Scheming Seer Commander Gameplay thumbnail Blurred backdrop thumbnail

Edward Kenway VS The Master of Keys VS Ojer Kaslem VS Raffine, Scheming Seer Commander Gameplay

MTG Muddstah profile icon
MTG Muddstah 1080 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Edward Kenway

    Edward Kenway

    Aggressively generate treasures and pirate synergy to crew large creatures and deal consistent combat damage, utilizing unblockable effects and card draw from attacking pirates.

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    Generate spirit tokens and draw/discard cards to grow creatures with plus counters, enabling board control and incremental advantage through recursive card draw.

  • The Master of Keys

    The Master of Keys

    Leverage milling and escape mechanics to control the board with mass removal and recursion, enabling repeated threats and disruption.

  • Ojer Kaslem, Deepest Growth // Temple of Cultivation

    Ojer Kaslem, Deepest Growth

    Focus on ramp and +1/+1 counters synergy to grow creatures and dominate the board through incremental growth and powerful creatures.

Gameplay Insights

  • 1

    Ben’s use of Edward Kenway’s ability to exile cards and generate treasures was key to maintaining pressure and fueling his pirate synergies.

  • 2

    Josh’s timely use of Meat Hook Massacre with escape cleared the board twice, shifting the momentum and allowing him to regain control with heavy hitters.

  • 3

    Chris’s repeated casting of Raffine and use of spirit tokens with plus counters generated consistent card advantage and board presence.

  • 4

    Desmond’s strategy of +1/+1 counters combined with ramp spells like Harrow and Staff of Titania allowed for explosive creature growth, although he was disrupted by targeted removal and steals.

  • 5

    The interaction of treasure generation and unblockable effects in Ben’s deck enabled multiple creatures to deal damage efficiently, pushing opponents toward elimination.

  • 6

    Josh’s milling and graveyard recursion created resilience, enabling him to recover threats even after board wipes.

Notable Cards

  • Edward Kenway

    Edward Kenway

  • Warden of the Grove

    Warden of the Grove

  • Staff of Titania

    Staff of Titania

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

  • The Master of Keys

    The Master of Keys

  • Primordial Hydra

    Primordial Hydra

  • Coastal Piracy

    Coastal Piracy

  • Corsair Captain

    Corsair Captain

  • Starfield of Nyx

    Starfield of Nyx

  • Raise the Palisade

    Raise the Palisade

  • Metallic Mimic

    Metallic Mimic

Gameplay Summary

The game featured a dynamic four-player Commander match with Raffine, Scheming Seer; The Master of Keys; Edward Kenway; and Ojer Kaslem, Deepest Growth as commanders.

Early turns involved ramp and setting up board presence with creatures like Elvish Mystic, Silent Hall Creeper, and Warden of the Grove.

Ben, piloting Edward Kenway, leveraged aggressive pirate synergies and treasure generation to pressure opponents, utilizing cards like Belligerent and Captain Storm alongside Coastal Piracy to maintain tempo and damage output.

Chris, on Raffine, Scheming Seer, focused on card draw and spirits with recursive effects, growing his board with plus counters and token generation.

Josh, playing The Master of Keys, utilized milling and escape mechanics, notably leveraging Demon of Fates Design and Meat Hook Massacre to execute powerful board wipes and recursion, clearing the board at key moments to reset the battlefield.

Desmond, with Ojer Kaslem, built a +1/+1 counter strategy, ramping aggressively and deploying notable creatures like Primordial Hydra and using staff of Titania to enhance growth and board development.

Watch on YouTube