Deck Strategies
Zedruu the Greathearted
A control and group-hug style deck that uses enchantments to disrupt opponents and generate value by granting opponents permanents, while drawing cards and controlling the board with spells like Humility and Propaganda.
Derevi, Empyrial Tactician
A tempo and control deck leveraging Derevi’s tap abilities to disrupt opponents, combined with efficient ramp and creature-based combat to chip away at opponents’ life totals.
Teneb, the Harvester
A graveyard recursion deck that uses Hermit Druid and synergistic creatures to dredge and recur threats quickly, generating large amounts of mana and card advantage for explosive plays.
Tasigur, the Golden Fang
A control and value-oriented deck that uses delve and counterspells to control the board, while leveraging Tasigur’s ability to recast key cards from the graveyard for continuous advantage.
Gameplay Insights
- 1
Zach’s early use of Hermit Druid combined with Lotus Cobra and Sylvan Library allowed him to gain significant card advantage and mana ramp, enabling big plays like casting Elesh Norn.
- 2
Adam’s Derevi was used aggressively to tap down key lands and creatures of other players, but was ultimately sacrificed to Natural Order in an attempt to find a game-winning creature, which was countered by Alexi’s Mystic Snake.
- 3
Alexi’s use of board wipes such as Crush of Tentacles and control spells like Arcane Denial effectively stalled the game and interrupted opponents’ combos and ramp strategies.
- 4
Zedruu’s deployment of enchantments like Humility and Propaganda helped neutralize creature-based threats and control combat phases, though at the cost of some ramp resources.
- 5
The interaction between Sun Titan and Skullwinder provided recurring value and allowed Zach to continually reuse key cards from the graveyard, maintaining pressure on opponents.
- 6
Despite the heavy disruption and control elements, the game featured multiple combat swings and strategic untapping, with Derevi’s ability to tap down lands and creatures playing a central role in tempo shifts.
Notable Cards
Hermit Druid
Lotus Cobra
Sylvan Library
Scroll Rack
Humility
Crush of Tentacles
Arcane Denial
Sun Titan
Reclamation Sage
Thing in the Ice // Awoken Horror
Mystic Snake
Summary
The game begins with a focus on ramp and early board development, with Zach (Teneb, the Harvester) quickly establishing a strong mana base and recurring creatures via Hermit Druid, alongside Lotus Cobra and Sylvan Library to draw cards and generate resources efficiently. Adam (Derevi, Empyrial Tactician) employs his usual strategy of ramping with Birds of Paradise and casting Derevi for incremental damage and control through tap abilities. Alexi (Tasigur, the Golden Fang) plays a control-oriented game, using counterspells like Arcane Denial and board wipes such as Crush of Tentacles to disrupt opponents, while Zedruu (played by the content creator) focuses on enchantment-based control, utilizing cards like Scroll Rack and Wild Research to filter and draw, and casting Humility to neutralize threats on the board.