Deck & Commander Strategies

Chatterfang, Squirrel General
Build a wide board of squirrel tokens and use proliferation and token synergies to overwhelm opponents with a swarm of creatures.

Altaïr Ibn-La'Ahad
Utilize assassin tokens and attack triggers to create more assassins, leveraging combat damage and copy effects to generate card advantage and control the board.

Saryth, the Viper's Fang
Ramp mana aggressively with mana dorks and hydras, use deathtouch and hexproof abilities on creatures to defend and control combat, and gain incremental value through tapping and untapping abilities.

Jinnie Fay, Jetmir's Second
Generate a large number of cat tokens to go wide and apply overwhelming pressure through combat, leveraging tribal synergies to boost token effectiveness.
Gameplay Insights
- 1
Altaïr Ibn-La'Ahad's ability to exile attacking creatures and create tapped copies allows for efficient combat damage and card draw through triggered abilities.
- 2
Chatterfang's use of Evolution Sage to proliferate counters on squirrel tokens greatly accelerates the token army growth.
- 3
The absence of blue cards leads to a gameplay emphasis on ramp, creature combat, and token synergy rather than counterspells or reactive plays.
- 4
Goading and strategic untapping (such as using Saryth's ability) are used to manipulate combat and board state to the player's advantage.
- 5
Players leverage equipment like Swiftfoot Boots and combat tricks to protect key creatures and maintain offensive pressure.
Notable Cards
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Chatterfang, Squirrel General
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Altaïr Ibn-La'Ahad
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Saryth, the Viper's Fang
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Jinnie Fay, Jetmir's Second
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Scurry Oak
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Swiftfoot Boots
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Evolution Sage
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Rogue's Passage
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Horizon Stone
Gameplay Summary
The game features a dynamic interaction among four players, each piloting unique commanders with distinct synergy themes.
Early turns develop the board with ramp and token generation, setting the stage for midgame combat and strategic plays.
Chatterfang capitalizes on creating and proliferating squirrel tokens, steadily growing a wide board presence.
Altaïr Ibn-La'Ahad leverages his assassin-themed abilities to produce more assassin tokens and pressure opponents through combat and card advantage, occasionally copying attackers for incremental value.
Saryth, the Viper's Fang brings a mono-green strategy focusing on mana ramp and enhancing creatures with deathtouch and hexproof, while Jinnie Fay, Jetmir's Second aims to flood the board with cat tokens to overwhelm opponents.
The absence of blue leads to a game reliant on creature combat, ramp, and creature synergies rather than counterspells or instant-speed interaction.
Key moments include Altaïr's use of his attack trigger to exile and clone creatures for aggressive plays, and Chatterfang's evolution and token multiplication to apply board pressure.
The game revolves around incremental board state advantages and combat tricks, with no single dominant combo apparent early on.
The interactions focus on attrition, token wars, and efficient creature removal, setting up a tense midgame where board control and synergy exploitation are crucial.













































