Deck & Commander Strategies
Ragdrass
Utilizes sacrifice and token synergies to generate incremental value and board presence, aiming to control the board and leverage badger cub interactions to out-value opponents.

Ob Nixilis, Captive Kingpin
Focuses on building counters and leveraging sacrifice outlets and mana acceleration to repeatedly trigger abilities for massive advantage and a combo finish, often using cards like Soul's Cauldron.

Thrasios, Triton Hero
Provides card advantage and mana fixing to enable complex combo lines or value plays, often paired with other commanders or cards that maximize mana production and card filtering.
TNT
Likely a control or combo-oriented deck focused on disruption and efficient mana usage, leveraging card advantage engines and interaction to stay ahead in the cEDH environment.
Gameplay Insights
- 1
Early casting of Thrasios enabled steady card advantage and mana fixing critical for cEDH strategies.
- 2
Training Grounds and Cryptolith Rite were key enablers for reducing activation costs and accelerating mana ramp.
- 3
Players prioritized mana efficiency over certain lands like Mana Confluence, opting for better slot cards to improve consistency.
- 4
Inclusion of Redirect Lightning was a strategic choice to counter popular threats and enhance interaction.
- 5
Discussion about Mayhem Devil demonstrated meta-awareness, specifically punishing prevalent cards like Smothering Tide.
- 6
The game showcased typical cEDH tension between developing board presence and maintaining interaction to prevent opponentsโ combos.
Notable Cards
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Mox Diamond
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Mox Opal
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City of Brass
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Cryptolith Rite
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Training Grounds
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Redirect Lightning
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Mayhem Devil
Gameplay Summary
The cEDH game featured a competitive multiplayer setting with players piloting various powerful commanders such as Ragdrass, Ob Nixilis, and Thrasios.
Early gameplay saw players establishing their mana bases with key lands and mana rocks like Mox Diamond and Mox Opal, accelerating their game plan development.
Thrasios was cast early, providing card advantage and enabling further plays.
Ragdrass was also put on board and began applying pressure.
Key interactions included training grounds to reduce activation costs, Cryptolith Rite to accelerate mana, and the use of utility lands like City of Brass for mana fixing at the cost of life.
Players discussed deck tuning decisions such as cutting cards like Mana Confluence for more efficient options and including cards like Redirect Lightning to handle threats.
The game focused on resource management and setting up win conditions involving commanders like Ob Nixilis with synergy pieces such as Soul's Cauldron and Mayhem Devil to control the board and generate value.
The game was still in early stages when the described events ended, with players carefully developing their boards and maintaining interaction readiness.













































































