Deck & Commander Strategies

Grolnok, the Omnivore
Mill the entire deck and leverage graveyard synergies to generate value and overwhelm opponents, aiming for a powerful late-game win with graveyard-based threats.

Olivia, Crimson Bride
Use reanimation to bring back big creatures from the graveyard cheaply, creating a strong vampire tribal presence that can quickly dominate the battlefield.

Umbris, Fear Manifest
Exile opponents' cards to grow a massive creature and use combat damage to finish the game, combining disruption with a potentially sudden one-shot win.

Runo Stromkirk // Krothuss, Lord of the Deep
Transform and copy creatures to build a wide board of aggressive attackers, using card draw and manipulation to maintain pressure and outpace opponents.
Gameplay Insights
- 1
Using Lightning Greaves on Grolnok enabled aggressive early attacks that triggered mill effects crucial for Grolnok's strategy.
- 2
Frogifying Umbris was a key disruption, stripping it of abilities and reducing its threat level significantly.
- 3
Olivia's reanimation of creatures with Animate Dead not only increased her board presence but also generated vampire tokens, applying multiple layers of pressure.
- 4
Runo's use of Brainstorm and Behold the Multiverse helped maintain card advantage and filtered his hand for optimal plays.
- 5
Players were cautious with counterspells and removal, recognizing the potential for major swings if Umbris or Grolnok were allowed to establish their board states unchecked.
- 6
The interaction between milling, exile, and reanimation strategies created a complex dynamic where board control had to be balanced with graveyard and hand management.
Notable Cards
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Mesmeric Orb
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Lightning Greaves
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Animate Dead
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Brainstorm
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Behold the Multiverse
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Talisman of Dominance
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Deranged Assistant
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Wayward Swordtooth
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Cyclonic Rift
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Flusterstorm
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Rapid Hybridization
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Forgotten Cave
Gameplay Summary
The game began with all four players ramping mana and setting up their early boards.
Grolnok, the Omnivore, focused on milling his deck to fuel his graveyard-centric strategy, attacking early to trigger his mill effects.
Olivia, Crimson Bride, aimed to fill the graveyard and reanimate large creatures, leveraging her ability to generate vampire tokens when creatures leave the battlefield.
Umbris, Fear Manifest, worked on exiling opponents' cards to grow a massive threat and potentially end the game with a surprise lethal swing.
Runo Stromkirk // Krothuss, Lord of the Deep sought to transform and copy creatures for aggressive attacks, building a board of multiple threats quickly.
Early combat damage and mill effects started to shape the board state, with players carefully managing their resources and counters to avoid giving opponents easy wins.
A pivotal moment occurred when Grolnok equipped Lightning Greaves and swung to mill several cards, setting up a strong graveyard presence.
Umbris was Frogified (turned into a 1/1 without abilities), disrupting a key threat and slowing down the tempo.
Olivia successfully reanimated a powerful creature with Animate Dead, bolstering her board while triggering token generation.
Runo utilized card draw spells like Brainstorm and Behold the Multiverse to sculpt his hand, preparing for future turns.
The game featured tense interactions around key counters and removal spells, with players jockeying for board control while managing the evolving graveyard and exile zones.
The main paths to victory revolved around either overwhelming the table with large threats, leveraging graveyard recursion, or capitalizing on Umbris's exile and combat damage synergy.
The gameplay was dynamic, with each player adapting to shifting threats and employing strategic plays to maintain pressure and protect their game plan.











































