RUNO vs UMBRIS vs OLIVIA vs GROLNOK | Innistrad Crimson Vow | Command Dudes #53 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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RUNO vs UMBRIS vs OLIVIA vs GROLNOK | Innistrad Crimson Vow | Command Dudes #53 | MTG EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Grolnok, the Omnivore

    Grolnok, the Omnivore

    Mill the entire deck and leverage graveyard synergies to generate value and overwhelm opponents, aiming for a powerful late-game win with graveyard-based threats.

  • Olivia, Crimson Bride

    Olivia, Crimson Bride

    Use reanimation to bring back big creatures from the graveyard cheaply, creating a strong vampire tribal presence that can quickly dominate the battlefield.

  • Umbris, Fear Manifest

    Umbris, Fear Manifest

    Exile opponents' cards to grow a massive creature and use combat damage to finish the game, combining disruption with a potentially sudden one-shot win.

  • Runo Stromkirk // Krothuss, Lord of the Deep

    Runo Stromkirk // Krothuss, Lord of the Deep

    Transform and copy creatures to build a wide board of aggressive attackers, using card draw and manipulation to maintain pressure and outpace opponents.

Gameplay Insights

  • 1

    Using Lightning Greaves on Grolnok enabled aggressive early attacks that triggered mill effects crucial for Grolnok's strategy.

  • 2

    Frogifying Umbris was a key disruption, stripping it of abilities and reducing its threat level significantly.

  • 3

    Olivia's reanimation of creatures with Animate Dead not only increased her board presence but also generated vampire tokens, applying multiple layers of pressure.

  • 4

    Runo's use of Brainstorm and Behold the Multiverse helped maintain card advantage and filtered his hand for optimal plays.

  • 5

    Players were cautious with counterspells and removal, recognizing the potential for major swings if Umbris or Grolnok were allowed to establish their board states unchecked.

  • 6

    The interaction between milling, exile, and reanimation strategies created a complex dynamic where board control had to be balanced with graveyard and hand management.

Notable Cards

  • Mesmeric Orb

    Mesmeric Orb

  • Lightning Greaves

    Lightning Greaves

  • Animate Dead

    Animate Dead

  • Brainstorm

    Brainstorm

  • Behold the Multiverse

    Behold the Multiverse

  • Talisman of Dominance

    Talisman of Dominance

  • Deranged Assistant

    Deranged Assistant

  • Wayward Swordtooth

    Wayward Swordtooth

  • Cyclonic Rift

    Cyclonic Rift

  • Flusterstorm

    Flusterstorm

  • Rapid Hybridization

    Rapid Hybridization

  • Forgotten Cave

    Forgotten Cave

Gameplay Summary

The game began with all four players ramping mana and setting up their early boards.

Grolnok, the Omnivore, focused on milling his deck to fuel his graveyard-centric strategy, attacking early to trigger his mill effects.

Olivia, Crimson Bride, aimed to fill the graveyard and reanimate large creatures, leveraging her ability to generate vampire tokens when creatures leave the battlefield.

Umbris, Fear Manifest, worked on exiling opponents' cards to grow a massive threat and potentially end the game with a surprise lethal swing.

Runo Stromkirk // Krothuss, Lord of the Deep sought to transform and copy creatures for aggressive attacks, building a board of multiple threats quickly.

Early combat damage and mill effects started to shape the board state, with players carefully managing their resources and counters to avoid giving opponents easy wins.

A pivotal moment occurred when Grolnok equipped Lightning Greaves and swung to mill several cards, setting up a strong graveyard presence.

Umbris was Frogified (turned into a 1/1 without abilities), disrupting a key threat and slowing down the tempo.

Olivia successfully reanimated a powerful creature with Animate Dead, bolstering her board while triggering token generation.

Runo utilized card draw spells like Brainstorm and Behold the Multiverse to sculpt his hand, preparing for future turns.

The game featured tense interactions around key counters and removal spells, with players jockeying for board control while managing the evolving graveyard and exile zones.

The main paths to victory revolved around either overwhelming the table with large threats, leveraging graveyard recursion, or capitalizing on Umbris's exile and combat damage synergy.

The gameplay was dynamic, with each player adapting to shifting threats and employing strategic plays to maintain pressure and protect their game plan.

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