Deck & Commander Strategies

Anti-Venom, Horrifying Healer
Utilizes pariah effects to redirect damage and protect key creatures, aiming to frustrate opponents' attacks while dealing damage back or controlling the board through damage redirection.

Zimone and Dina
Leverages sacrifice mechanics to draw additional cards and place extra lands, triggering ping effects to chip away at opponents and ramp mana to outvalue the table.

Edward Kenway
Pirate tribal deck focusing on creating treasures, casting powerful pirates, and using combat damage triggers to exile and cast opponents' cards, maintaining pressure and resource advantage.

The Council of Four
A group hug style deck that distributes resources while using triggers on opponents’ spells and draws to generate knights and draw cards, slowly building a board presence and controlling game tempo.
Gameplay Insights
- 1
Zimone and Dina's sacrifice-triggered card draw combined with extra land drops allowed for rapid mana ramp and incremental damage through ping effects.
- 2
Edward Kenway's pirate synergy, including exile-and-cast effects from Ramirez de Pietro, created a dynamic resource advantage and board pressure.
- 3
The Council of Four capitalized on opponents' second spells and card draws per turn to generate knights and gain card advantage, reinforcing a slow but steady board presence.
- 4
Anti-Venom's use of pariah creatures effectively redirected damage, providing protection and creating strategic deterrents against attacks.
- 5
Players maintained a balance between ramping mana and setting up their respective win conditions, resulting in a gradual escalation rather than explosive early turns.
Notable Cards
-

Azorius Chancery
-

Poison-Tip Archer
Gameplay Summary
The game started with each player establishing their mana bases and early board presence.
Anti-Venom focused on damage redirection with pariah effects, while Zimone and Dina employed a sacrifice and card draw strategy, leveraging land drops and ping damage to gain incremental advantages.
Edward Kenway developed a pirate and treasure-making theme, deploying key pirates like Adwale and Ramirez de Pietro to generate value and pressure opponents.
The Council of Four aimed to support the table with group hug elements but also generated tokens through spells and card draw triggers. Key turning points included Zimone and Dina's repeated land drops through sacrifices, which allowed multiple triggers and increased card advantage.
Edward Kenway's pirate synergy and treasure tokens created sustained pressure, notably with Ramirez de Pietro's ability to exile and cast opponent's cards.
Meanwhile, the Council of Four created knights in response to opponents' second spells and drew cards from others' second card draws, slowly building an army.
Anti-Venom's efficient use of pariah creatures and damage redirection began to impact the game state.
The game showed a slow build of board states with players balancing aggression and resource development, setting up potential win conditions through incremental damage and board control.




















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