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Sefris vs Isao vs Ramos vs Rowan & Will Kenrith EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Ramos, Dragon Engine

    Ramos, Dragon Engine

    Ramp quickly to cast Ramos and then use his ability to gain counters by casting multicolor spells, aiming to draw a large number of cards and generate overwhelming board presence.

  • Isao, Enlightened Bushi

    Isao, Enlightened Bushi

    Aggressively damage opponents using Isao's ability to deal damage when it attacks, combined with equipment and spells that enhance damage output and enable repeated attacks.

  • Cephas of the Hidden Ways

    Utilize dungeon venture synergy alongside persistent petitioners and sacrifice effects like Victimize and Midnight Reaper to generate card advantage and board presence.

  • Rowan Kenrith

    Will and Rowan Kenrith

    Leverage powerful planeswalkers, spells that reduce costs, and board wipe effects to maintain control of the battlefield, while using aggressive combat and mutates to pressure opponents.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    Though less detailed in the summary, likely focused on leveraging tokens and sacrifice effects for value, given the presence of persistent petitioners and other synergy cards.

Gameplay Insights

  • 1

    Dylan's use of repeated reverberation to reduce instant and sorcery costs enabled casting multiple high-impact spells in a single turn, significantly advancing his board state.

  • 2

    Johnny's use of dungeon ventures with persistent petitioners and sacrifice outlets like Victimize and Dance of the Dead allowed continuous card draw and board presence despite board wipes.

  • 3

    Flash mutating Sea-Dasher Octopus onto Beast Whisperer to draw cards in response to Will Kenrith's uptake exemplified efficient use of the mutating mechanic to maintain card advantage.

  • 4

    Dylan's Chain Reaction board wipe reset the board and removed threats like Avarice Amulet, shifting momentum in his favor.

  • 5

    The interplay between equipment (Avarice Amulet, Spider Umbra) and commanders to boost attacks and gain value was a key theme in the game's combat phases.

  • 6

    Use of planeswalkers like Ral Zurzoth and Vivien, Monster's Advocate provided continuous value generation and board control, supporting aggressive and defensive strategies.

Notable Cards

  • Chain Reaction

    Chain Reaction

  • Beast Whisperer

    Beast Whisperer

  • Midnight Reaper

    Midnight Reaper

  • Persistent Petitioners

    Persistent Petitioners

  • Avarice Amulet

    Avarice Amulet

  • Dance of the Dead

    Dance of the Dead

  • Immovable Rod

    Immovable Rod

  • Repeated Reverberation

    Repeated Reverberation

  • Return of the Wildspeaker

    Return of the Wildspeaker

  • Hunter's Insight

    Hunter's Insight

  • Glacial Chasm

    Glacial Chasm

  • Sea-Dasher Octopus

    Sea-Dasher Octopus

Summary

The game started with players developing their mana bases and early ramp spells, with notable early plays including casting commanders like Isao, Enlightened Bushi, and Cephas of the Hidden Ways. The board state saw incremental value generation, particularly from Johnny's persistent petitioners and dungeon ventures, synergizing well with cards like Midnight Reaper to draw cards and gain life. Dylan's Will and Rowan Kenrith deck utilized powerful planeswalkers and board wipes, notably casting Chain Reaction to clear the board and reset the tempo. Meanwhile, the Ramos, Dragon Engine player focused on ramp and card draw, using spells like Ramp and Growth and Beast Whisperer to maintain card advantage and pressure.

Description

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►This game was filmed at Kessel Run Games in Ottawa, ON

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Music from filmmusic.io: “Brandenburg No4-1 BWV1049” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)