Deck Strategies
Merieke Ri Berit
Focuses on stealing opponents' creatures by repeatedly untapping Merieke and targeting opponent creatures, disrupting their board and turning their threats against them. Utilizes artifacts and enchantments to untap Merieke multiple times per turn.
Morophon, the Boundless
Builds around tribal synergies, particularly elementals, to maximize the effectiveness of Morophon’s cost reduction and buff. Uses card draw engines and big creatures to generate incremental advantage and close with combat damage.
Obuun, Mul Daya Ancestor
Leverages Obuun’s ability to return creatures from the graveyard when he enters the battlefield and uses landfall effects and ramp to maintain pressure. Combines value creatures and recursion to outlast opponents.
Xenagos, God of Revels
Aims to boost the power and toughness of creatures, often attacking with large threats multiple times per turn. Uses +1/+1 counters, haste, and combat triggers to overwhelm opponents quickly.
Gameplay Insights
- 1
Mark’s repeated use of Merieke’s untap ability in conjunction with Thousand-Year Elixir and Puppeteer Clique allowed him to chain steal multiple creatures in a single turn, effectively crippling opponents’ boards.
- 2
Derek’s use of Sylvan Library and multiple draws per turn kept him well-stocked with cards, enabling him to play large threats and respond to board states effectively.
- 3
Chris’s use of shapesharer to copy powerful creatures and steal opponents’ key threats provided flexibility and board presence, although Mark’s Merieke repeatedly reclaimed control.
- 4
Mark’s timely use of Force of Will to counter a Hull Breach prevented a potentially devastating board wipe, securing his advantage.
- 5
The interaction of Dragonlord Atarka’s damage upon ETB combined with creature theft was a critical turning point that swung the board heavily in Mark’s favor.
- 6
The combination of combat damage triggers and equipment such as Sword of Feast and Famine further pressured opponents and maintained card advantage through forced discards.
Notable Cards
Thousand-Year Elixir
Puppeteer Clique
Dragonlord Atarka
Ilharg, the Raze-Boar
Sylvan Library
Consecrated Sphinx
Elemental Bond
Darksteel Garrison
Chaos Wand
Scourge of the Throne
Sword of Feast and Famine
Mana Drain
Summary
The game started with a slow development of the board state, as players cast ramp spells and set up mana bases. Early turns saw players like Derek utilize Sylvan Library and other draw engines to smooth out their hands, while Chris and Mark focused on assembling powerful creatures and utility artifacts. Mark's Merieke Ri Berit deck employed a strategy of stealing key creatures from opponents repeatedly using Marieke's untap triggers combined with Thousand-Year Elixir and Puppeteer Clique, enabling him to take control of powerful threats like Ilharg and Dragonlord Atarka. Derek's Xenagos deck leveraged big creatures and +1/+1 counters to pressure opponents and generate combat advantages, while Chris's Morophon deck utilized elemental synergies and card draw engines like Consecrated Sphinx and Elemental Bond to build momentum. The gameplay featured multiple pivotal moments where Mark managed to steal multiple creatures, swing for lethal damage, and disrupt opponent board states, showcasing Merieke's hallmark of control through creature theft.