Deck Strategies
Sram, Senior Edificer
A vehicle and enchantment tribal deck that leverages Sram's ability to draw cards whenever an aura, equipment, or vehicle spell is cast, focusing on rapid card advantage and board development through low-cost vehicles.
Shorikai, Genesis Engine
An artifact and vehicle deck that uses Shorikai's ability to create pilot tokens and draw cards, aiming to crew powerful vehicles quickly and control the board through card filtering and artifact synergy.
Lita, Mechanical Engineer
A vehicle-centric deck that emphasizes generating and utilizing artifact creatures like the Zeppelin token, with Lita's vigilance and untap abilities to maintain pressure and board presence.
Cyclonus, the Saboteur
An artifact-heavy deck that exploits Cyclonus's ability to switch between vehicle and creature forms, drawing and discarding cards through connive triggers to gain incremental advantage and trigger additional phases.
Gameplay Insights
- 1
Players prioritized early mana ramp with artifact lands and planeswalker effects to accelerate vehicle deployment.
- 2
The synergy between creating pilot tokens and crewing vehicles was central to maintaining board momentum.
- 3
The use of Planeswalker chaos triggers introduced unpredictable combat interactions, such as granting unblockable status.
- 4
Cyclonus’s dual nature allowed for flexible card draw and combat phases, providing incremental advantage over time.
- 5
Inventor's Fair served as an important artifact tutor, enabling key pieces to be fetched for strategic plays.
Notable Cards
Shorikai, Genesis Engine
Lita, Mechanical Engineer
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
Summary
The game begins with all four players piloting vehicle or artifact-themed decks centered around their commanders: Sram, Senior Edificer; Shorikai, Genesis Engine; Lita, Mechanical Engineer; and Cyclonus, the Saboteur. Early turns focus on ramping mana and deploying artifacts and vehicles, with the first plane card, Kamigawa: Rachi Colony, providing additional land ramp whenever creatures deal combat damage. Each player aims to leverage their commander's unique abilities, with Sram drawing cards off casting low-cost vehicles and enchantments, Shorikai generating pilot tokens and drawing cards, Lita creating flying Zeppelin tokens, and Cyclonus alternating between vehicle and creature forms to gain card advantage and combat triggers. A key early moment is the deployment of artifact lands and the use of Inventor's Fair to tutor important artifacts, accelerating board development. Players carefully manage their creatures and vehicles to crew larger threats, while navigating the chaos of planes effects that occasionally grant unblockable attacks. The game features tactical plays around vehicle crew costs and artifact synergy, with players balancing board presence and card draw to build toward their win conditions. The match is a dynamic battle of artifact and vehicle tribal themes, with each player adapting to shifting board states and the intermittent Planeswalker effects brought by the Planeschase format.