Deck Strategies
Lara Croft, Tomb Raider
Focuses on legendary artifacts and equipment to generate treasures and enable explosive combos, including infinite combat loops and graveyard recursion to mill opponents out.
Leinore, Autumn Sovereign
Develops creatures with +1/+1 counters to draw cards and transform them into powerful angels, overwhelming opponents with a growing board and incremental advantage.
Lord Windgrace
Uses landfall synergies and ramp spells to generate tokens, drain opponents, and execute combos that leverage massive land drops for a decisive victory.
Killian, Ink Duelist
Builds around enchantments and auras to reduce spell costs, grow the commander’s power, and deliver lethal commander damage quickly.
Gameplay Insights
- 1
Lara Croft's ability to exile legendary lands and artifacts from graveyards allowed her to cast powerful spells multiple times, setting up potential infinite combos.
- 2
Leinore's mechanic of adding +1/+1 counters and drawing cards by maintaining creatures with distinct powers helped maintain card advantage and board presence.
- 3
Lord Windgrace’s landfall triggers paired with token generation and drain effects created pressure on multiple opponents simultaneously.
- 4
Killian's discount on creature-targeting spells enabled efficient aura casting, rapidly increasing the commander’s power to threaten lethal commander damage.
- 5
Early attacks were strategically targeted to disrupt ramp or key pieces, with players balancing aggression and defense to avoid becoming early elimination targets.
- 6
The presence of multiple combo engines and synergies made the game highly interactive, with players needing to anticipate explosive turns and respond accordingly.
Notable Cards
Aggravated Assault
Underworld Breach
Brain Freeze
Helm of the Host
Killian, Ink Duelist
Exploration
Summary
The game started with each player establishing their board states and ramping into their commanders and key pieces. Lara Croft focused on legendary artifacts and equipment to generate treasures and set up combos involving infinite combat and graveyard-based mill. Leinore, Autumn Sovereign aimed to grow creatures with +1/+1 counters and generate card draw, aiming to dominate through a board of versatile creatures. Lord Windgrace built a landfall-centric deck that sought to leverage land ramp and synergies to generate value and eventually win through land-based combos and beatdowns. Killian, Ink Duelist was built around enchantments, using auras to buff the commander and apply commander damage quickly to close out the game. Early turns involved setting up mana bases, playing ramp spells, and minor skirmishes that hinted at the potential damage each deck could output. Key plays included casting exploration to accelerate lands, deploying creatures like Core Spirit Dancer to draw cards upon casting auras, and strategic attacks to pressure opponents. The gameplay featured a mix of incremental advantage, with Leinore stacking counters and drawing cards, while Lord Windgrace ramped lands and prepared for explosive landfall combos. Killian began enchanting creatures and growing to threaten swift commander damage, while Lara Croft looked to trigger her legendary artifact synergies to generate treasures and set up infinite combos. A turning point was the mounting board presence and resource generation from multiple decks, with the potential for explosive combos looming. The interaction between graveyard recursion, infinite combat loops, and landfall synergies created tension as players tried to balance aggression with defense. The game was poised for a climactic finish either through Lara Croft's treasure and infinite combat engines, Lord Windgrace's landfall drain and token swarms, Leinore's growing army of flying angels, or Killian's massive commander damage boosted by enchantments.