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Korvold vs Vilis vs Golos vs Mairsil EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Abuse sacrifice synergies to draw cards and grow Korvold, generating incremental advantage by repeatedly sacrificing creatures and artifacts while pressuring opponents with aggressive creatures.

  • Vilis, Broker of Blood

    Vilis, Broker of Blood

    Ramp heavily into Cabal Coffers and mana doublers to generate vast amounts of black mana, then drain opponents' life totals through extort and life-drain creatures like Grey Merchant of Asphodel, closing out the game via incremental life loss and card advantage.

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

    Use Golos's ability to ramp and cheat powerful lands and spells onto the battlefield, leveraging Chromatic Lantern for mana fixing and Seasons Past for card recursion to maintain steady value and board presence.

  • Mairsil, the Pretender

    Mairsil, the Pretender

    Utilize Mairsil's ability to exile and reuse opponent's creatures and spells, setting up combos and controlling the board through versatile interactions and disruption.

Gameplay Insights

  • 1

    The Vilis player’s decision to copy Cabal Coffers with Thespian's Stage was a critical resource multiplier, enabling a massive mana pool that fueled multiple high-impact spells in a single turn.

  • 2

    Effective use of extort and life drain triggers combined with massive card draws allowed the Vilis player to maintain control over the game tempo and outpace opponents' development.

  • 3

    Golos's ability to find key lands and spells provided consistent ramp and card advantage but was somewhat slowed by unlucky top-decking later in the game.

  • 4

    Mairsil's disruption with exile abilities and interaction with the morphling helped slow down opponents but was ultimately outpaced by the overwhelming mana advantage generated by Vilis.

Notable Cards

  • Cabal Coffers

    Cabal Coffers

  • Thespian's Stage

    Thespian's Stage

  • Archfiend of Despair

    Archfiend of Despair

  • Command the Dreadhorde

    Command the Dreadhorde

  • Seasons Past

    Seasons Past

  • Chromatic Lantern

    Chromatic Lantern

  • Chaos Warp

    Chaos Warp

  • Path to Exile

    Path to Exile

  • Fires of Invention

    Fires of Invention

Summary

The game started with a typical ramp and mana-fixing phase from all four players, each establishing their board presence with lands and mana rocks. Trevor playing Golos set up with Chromatic Lantern and Seasons Past to maintain card advantage and recurring utility lands. Ryan’s Korvold took advantage of sacrifice synergies early, gaining incremental value with creatures like Squee and Meiotic Slime. Harry on Mairsil focused on a disruptive and combo-oriented strategy, casting spells like Fires of Invention to cheat out creatures and generate value, while the Vilis player (the channel owner) ramped heavily with Cabal Coffers and multiple mana-generating lands to fuel their black mana-heavy spells. A pivotal turning point came when the Vilis player assembled a massive mana base by copying Cabal Coffers with Thespian's Stage and activating it multiple times, allowing a huge mana pool to cast devastating threats like Archfiend of Despair and Grey Merchant of Asphodel. Despite some disruption from opponents, including Chaos Warp and Path to Exile, the Vilis player maintained overwhelming resource advantage, drawing copious cards and draining opponents with extort and Grey Merchant triggers. Eventually, the Vilis deck closed out the game by casting Command the Dreadhorde and recasting key threats, draining opponents' life totals and securing victory through attrition and massive life swings.

Description

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Music from filmmusic.io: “Egomont Overture” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)