Azorius Commander! Mendicant vs Kwain vs Niko vs Kastral - EDH Gameplay Episode 38 thumbnail Blurred backdrop thumbnail
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Azorius Commander! Mendicant vs Kwain vs Niko vs Kastral - EDH Gameplay Episode 38

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kastral, the Windcrested

    Kastral, the Windcrested

    Build a large swarm of bird creatures by triggering damage-based abilities to put birds onto the battlefield and buff them, aiming to overwhelm opponents with flying tokens.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    Leverage artifact synergies by increasing artifact count and copying artifacts to create a powerful artifact-based board state and engine for value and combat dominance.

  • Niko, Light of Hope

    Niko, Light of Hope

    Use enchantments and generated shard tokens to control the board and copy creatures, using enchantress effects to draw cards and create versatile threats.

  • Kwain, Itinerant Meddler

    Kwain, Itinerant Meddler

    Control the game by deploying defensive enchantments like Propaganda and ramping mana with artifact ramp tools, focusing on slowing opponents while developing resources.

Gameplay Insights

  • 1

    Players used early removal and counterspells to protect their key threats, showing the importance of interaction in a multiplayer format.

  • 2

    Kastral’s strategy relied on hitting multiple opponents in combat to maximize value from his triggered abilities, emphasizing the power of multi-target damage triggers in EDH.

  • 3

    Mendicant Core’s artifact copying and ramping allowed for quick growth of board presence, highlighting the strength of artifact synergy decks in building overwhelming pressure.

  • 4

    Kwain’s use of Propaganda effectively slowed aggressive attacks, illustrating the value of defensive enchantments in controlling the pace of the game.

  • 5

    Niko’s enchantress theme provided consistent card draw and allowed for flexible copying of creatures, demonstrating how enchantment-based decks can adapt and maintain advantage.

Notable Cards

  • Propaganda

    Propaganda

  • Talisman of Progress

    Talisman of Progress

  • Wash Away

    Wash Away

  • Swan Song

    Swan Song

  • Artificer's Assistant

    Artificer's Assistant

Gameplay Summary

The game began with each player establishing their board presence through early plays that aligned with their deck strategies.

Kastral focused on building a bird-themed army, leveraging his triggered abilities to put birds from hand or graveyard onto the battlefield and buff them, aiming for a swarm strategy.

Mendicant Core, Guidelight set up an artifact synergy engine, increasing his artifact count and copying artifacts to grow his board state.

Niko, Light of Hope deployed enchantments and shard tokens, intending to use the enchantress archetype and copy creatures for value.

Kwain, Itinerant Meddler utilized control elements like Propaganda to slow opponents and ramped up mana with artifacts such as Talisman of Progress. Early interactions included targeted damage, strategic attacks, and counterspells such as Wash Away and Swan Song to protect key plays.

The board state developed with each player balancing aggression and defense, using their commanders' unique abilities to generate advantage.

Mendicant Core’s artifact engine and Kastral’s bird tokens created continuous threats, while Niko’s enchantments bolstered board presence and control.

Kwain’s Propaganda and artifact ramping helped maintain control and resource growth.

The game featured pivotal moments where players had to decide when to attack or hold back, influencing tempo and positioning for potential late-game combos or overwhelming board states.

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