Deck & Commander Strategies
Slimefoot, the Stowaway
Generate saproling tokens to apply pressure through convoke and sacrifice synergies, draining opponents' life while maintaining board presence.
Sidisi, Brood Tyrant
Mill self heavily to create a large army of zombie tokens, utilizing graveyard recursion and reanimation to maintain continuous threats.
Kruphix, God of Horizons
Utilize group hug effects and mana doublers to accelerate resource development, drawing many cards and leveraging powerful creatures and enchantments to control the board.
Judith, the Scourge Diva
Play an aristocrat-style deck focused on sacrificing creatures for incremental damage and card draw, maintaining pressure through repeated value from creature deaths.
Gameplay Insights
- 1
Slimefoot’s early achievement of city’s blessing significantly increased his token production and combat effectiveness.
- 2
Sidisi’s milling strategy was enhanced by generating zombie tokens each time cards were milled, creating a persistent army.
- 3
Judith’s sacrifice triggers combined with card draw and ping effects enabled steady incremental damage and board control.
- 4
Kruphix’s use of group hug and mana doubling allowed for explosive card draws and powerful plays, but required careful protection against graveyard hate.
- 5
The presence of Ashnod's Altar and Viscera Seer facilitated sacrifice combos and token manipulation across multiple decks.
- 6
Beastmaster Ascension played a pivotal role in increasing combat damage output, impacting blocking decisions and life totals.
- 7
The interaction between sacrifice outlets and graveyard recursion created dynamic board states that demanded strategic timing and sequencing.
Notable Cards
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Ashnod's Altar
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Viscera Seer
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Beastmaster Ascension
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Magus of the Candelabra
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Ramunap Excavator
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Field of the Dead
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Squadron Hawk
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Tendershoot Dryad
Gameplay Summary
The game featured an intense four-player Commander match in the Golgari color identity, with players piloting decks led by Slimefoot, the Stowaway; Sidisi, Brood Tyrant; Kruphix, God of Horizons; and Judith, the Scourge Diva.
Early turns focused on setting up board presence and resource engines, with Slimefoot generating saproling tokens and Judith leveraging sacrifice outlets to deal incremental damage.
Sidisi aggressively milled cards to create a zombie army, while Kruphix employed group hug and card draw strategies to fuel his mana and resource advantage. Key turning points included Slimefoot quickly achieving city’s blessing and establishing a wide token board, boosting his offensive and defensive capabilities.
Meanwhile, the Sidisi player used graveyard recursion and milling to overwhelm opponents with zombies.
The Judith player’s aristocrat-style sacrifices combined with card draw and damage pings pressured the table steadily.
Kruphix’s Beastmaster Ascension and board-wide buffs shifted combat dynamics, while also enduring targeted graveyard hate.
The gameplay revolved around token generation, sacrifice synergies, and graveyard interactions, culminating in high-impact combat phases and incremental damage leading to victory conditions centered on attrition and board control.