Deck & Commander Strategies
Olivia, Crimson Bride
Recursively brings back creatures from the graveyard tapped and attacking, applying steady pressure and value through combat damage and graveyard synergy.
Commodore Guff
Utilizes planeswalker loyalty and token generation to control the board, draw cards, and deal damage, supporting a planeswalker-centric midrange game plan.
Jarad, Golgari Lich Lord
Sacrifices creatures to deal damage to all opponents, focusing on graveyard recursion and attrition to wear down opponents.
Witch-king of Angmar
Punishes opponents by forcing them to sacrifice creatures each time the Witch-king deals combat damage, leveraging combat damage for board control.
Gameplay Insights
- 1
Players used enchantments like Propaganda and Ghostly Prison early to slow down aggressive attacks and buy time to establish their board states.
- 2
Oliviaโs ability to return creatures tapped and attacking from the graveyard created constant pressure and forced opponents to respond to recurring threats.
- 3
Jaradโs sacrifice mechanic was a key source of damage to multiple opponents simultaneously, emphasizing the importance of managing creatures and graveyard resources.
- 4
Witch-kingโs combat damage triggered forced sacrifices, which pressured opponents to protect their board or lose critical creatures.
- 5
Token generation from Saheeli and Commodore Guff provided chump blockers and incremental advantage, while planeswalker loyalty manipulation added versatility and card draw.
- 6
Players balanced between developing their board presence and using removal or taxing effects to control the pace of the game.
Notable Cards
-
Olivia, Crimson Bride
-
Commodore Guff
-
Jarad, Golgari Lich Lord
-
Witch-king of Angmar
-
Propaganda
-
Ghostly Prison
-
Saheeli, the Gifted
-
Dictate of Erebos
Gameplay Summary
The game started with players setting up their mana bases and early board presence, including creatures and enchantments that generate incremental advantage or tax opponents.
Olivia, Crimson Bride was highlighted for her ability to bring creatures back from the graveyard tapped and attacking, adding pressure through recurring threats.
Commodore Guff generated red wizard tokens and bolstered planeswalkers, while Jarad, Golgari Lich Lord focused on sacrificing creatures to deal damage to all opponents, indicating a graveyard and attrition strategy.
Witch-king of Angmar introduced a punishing combat effect forcing opponents to sacrifice creatures when they dealt combat damage. Early turns were marked by players developing mana and casting enchantments like Propaganda and Ghostly Prison to slow aggressive attacks.
Saheeli, the Gifted entered to produce servo tokens and support artifact synergies.
Players also utilized card draw engines and removal, including cards that forced sacrifices or destroyed artifacts and planeswalkers.
The game featured a balance of board development, resource denial, and incremental damage, with Olivia leveraging graveyard recursion and Jarad pressuring opponents via creature sacrifices.
Key interactions involved taxing effects and managing permanents to maintain board control while preparing for a finish through attrition or combat damage.