Deck & Commander Strategies

Chatterfang, Squirrel General
Generate squirrel tokens and use sacrifice outlets to create value and pump creatures, with potential infinite combos involving treasure tokens to overwhelm opponents.

Krenko, Mob Boss
Rapidly produce goblin tokens and leverage mana combos to create infinite goblins, aiming to swarm and overwhelm the board quickly.

Vorinclex, Monstrous Raider
Ramp aggressively to play large threats early, doubling counters on creatures and lands to grow formidable attackers and control the battlefield.
Rick, Steadfast Leader
Buff and protect a board of humans, granting lifelink, vigilance, and indestructibility to outvalue opponents through sustained damage and life gain.
Gameplay Insights
- 1
Players coordinated to interrupt Krenko’s potential infinite goblin combo by removing key goblin tokens and mana producers.
- 2
Chatterfang used squirrel token sacrifice and treasure generation effectively to pump creatures and apply pressure while controlling the board.
- 3
Vorinclex’s ramp and counter-doubling made his creatures large threats with trample, forcing opponents to block carefully with tokens.
- 4
Impact Tremors provided consistent incremental damage, synergizing well with token generators to chip away at opponents’ life totals each turn.
- 5
Rick’s ability to grant indestructibility and other buffs during attacks made blocking costly and preserved his board state against token swarm strategies.
Notable Cards
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Impact Tremors
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Skirk Prospector
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Heirloom Blade
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Warren Instigator
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Frontline Medic
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Grismold, the Dreadsower
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Dockside Extortionist
Gameplay Summary
The game featured a dynamic four-player pod with commanders focused on token generation and ramp strategies.
Early turns involved setting up board presence with token producers like Chatterfang creating squirrels and Krenko assembling goblins.
Vorinclex ramped aggressively, aiming to accelerate land drops and double counters, while Rick, Steadfast Leader, worked on buffing and sustaining a human-centric board.
Key interactions included Chatterfang’s combo potential with treasure generation and squirrel token synergy, and Krenko’s threat of infinite goblins, which the table had to collectively monitor and counter.
Midgame saw impactful plays such as Vorinclex’s ramp and doubling counters leading to large creatures with trample, and Chatterfang using sacrifice outlets to boost power and control the board.
Impact Tremors repeatedly dealt damage as tokens entered the battlefield, applying steady pressure on all players.
Krenko’s attempts to unleash a mass goblin assault were thwarted by well-timed removals and counterplays.
The tension escalated as players exchanged blows, blocked effectively with tokens, and leveraged indestructibility granted by Rick’s buffs and frontline medic.
The game’s momentum swung on managing the explosive token synergies and preventing infinite combos, creating a thrilling and interactive match.



























![Commander Versus Series: Deck Tech - Krenko v. Rhys v. Kangee v. Yeva [MTG Multiplayer] thumbnail](https://i.ytimg.com/vi/dUX1ieofYg0/sddefault.jpg)
![Commander Versus Series: Krenko v. Rhys v. Kangee v. Yeva [MTG Multiplayer] thumbnail](https://i.ytimg.com/vi/7UX55YdwDR4/sddefault.jpg)














