Deck & Commander Strategies

Dargo, the Shipwrecker / Tymna the Weaver
This Turbo Mardu deck aims to deploy early advantage engines like Esper Sentinel and Deli to gain card advantage and then assemble a combo finish using Underworld Breach, Altar of Dementia, and Dargo to mill opponents out, often leveraging wheel effects or Deadpool to force draws and complete the mill win.

Rograkh, Son of Rohgahh / Thrasios, Triton Hero
A Simic-value heavy deck focused on ramping with cards like Gaia's Cradle and Earthcraft to generate infinite mana. The deck aims to combo off with Underworld Breach and Brain Freeze to mill opponents or win through combat damage with large finishes.

Sisay, Weatherlight Captain
A unique Sisay build that goes wide with creatures to outvalue opponents, leveraging infinite mana combos with Derevi and Gaia's Cradle, and then using Captain Sisay's ability to cheat legendary permanents onto the battlefield for a combo or overwhelming board presence.

Krark, the Thumbless / Tymna the Weaver
A midrange Mardu deck that pivots between commanders based on the opening hand. It uses spell-copying synergies with cards like Tavern Scandrel and Harmonic Prodigy to generate value and aims for an Underworld Breach combo finish involving Grinding Station and LED to mill opponents out and then kill with Orcish Bowmasters.
Gameplay Insights
- 1
The Dargo/Tymna player capitalized on being in first seat to go off early, assembling a mill combo that leveraged Underworld Breach and Altar of Dementia to quickly mill opponents and end the game before others could interact effectively.
- 2
Use of Silence in response to combo pieces demonstrated the importance of timely interaction to disrupt opponents' lines and maintain control of the game state in cEDH.
- 3
The Rograkh/Thrasios deck’s use of ramp and value engines like Expedition Map and Training Grounds set up a potential infinite mana combo, highlighting the deck’s dual win conditions through milling or combat damage.
- 4
Combat decisions, such as the choice to attack or not when faced with Voice of Victory, reflected the careful risk management typical in cEDH multiplayer games where board state and potential counters heavily influence aggression.
- 5
The Krark/Tymna deck’s flexibility to pivot between commanders depending on the opening hand and its synergy with spell copying and Underworld Breach combos showed the value of adaptability and layered combo interactions in competitive play.
Notable Cards
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Esper Sentinel
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Dargo, the Shipwrecker
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Underworld Breach
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Altar of Dementia
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Expedition Map
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Earthcraft
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Brain Freeze
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Captain Sisay
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Derevi, Empyrial Tactician
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Training Grounds
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Grinding Station
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Orcish Bowmasters
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Voice of Victory
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Silence
Gameplay Summary
The game featured four high-powered cEDH decks led by commanders Dargo/Tymna, Rograkh/Thrasios, Sisay, and Krark/Tymna.
Early game development saw aggressive ramp and setup plays, including fetch lands, mana rocks, and tutors.
Pontis piloting the Turbo Mardu Dargo/Tymna deck quickly established board presence and assembled a combo line involving Underworld Breach, Altar of Dementia, and Dargo to mill opponents and close out the game with a wheel effect and Deadpool to force draws and mill out opponents.
This swift and efficient combo showcased the deck's ability to leverage early advantage engines like Esper Sentinel and powerful recursion to win decisively before others could stabilize. In the subsequent game, the players focused on ramp and interaction with cards like Training Grounds, Silence, and Crater's Grasp shaping the board state.
Rograkh/Thrasios deployed value engines such as Expedition Map and Training Grounds, aiming to generate infinite mana and use Underworld Breach-based combos.
Sisay aimed to go wide with creatures and generate infinite mana with Derevi and Gaia Cradle for combo finishes.
Krark/Tymna employed spell-copying synergies and aimed for an Underworld Breach combo finish utilizing Grinding Station and LED.
The game included pivotal moments such as strategic silences to disrupt combos and combat decisions influenced by Voice of Victory, showcasing the tight interplay of interaction and combo execution typical of cEDH games.


































