Dream ☁️ Commander Pod w/ Graham and Kathleen from @LRRMTG | Satya v. Leonardo v. Roxanne v. Flubs thumbnail Blurred backdrop thumbnail
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Dream ☁️ Commander Pod w/ Graham and Kathleen from @LRRMTG | Satya v. Leonardo v. Roxanne v. Flubs

Commander Arcade


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Leonardo da Vinci

    Leonardo da Vinci

    Utilizes artifact synergies and energy counters to generate massive mana, enabling flash casting and repeated value from creatures and artifacts to control the board and overwhelm opponents.

  • Flubs, the Fool

    Flubs, the Fool

    Focuses on ramping lands and drawing cards off land plays and spell casts, aiming to flood the board and generate incremental advantages through landfall and life gain effects.

  • Satya, Aetherflux Genius

    Satya, Aetherflux Genius

    Builds energy and copies creatures to create a large, synergistic board presence that can leverage energize triggers for explosive plays and possible combo finishes.

  • Roxanne, Starfall Savant

    Roxanne, Starfall Savant

    Generates damage through meteors and direct hits, aiming to control the board and chip away at opponents' life totals with repeated spells and token generation.

Gameplay Insights

  • 1

    Leveraging energy counters with artifacts such as Conversion Apparatus and Decoction Module allowed the Leonardo deck to ramp mana quickly and recur creatures, creating strong board presence early.

  • 2

    Flubs' use of landfall and life gain synergies, combined with land recursion via Is It Boilerworks, provided resilience and card advantage that kept the deck competitive throughout the game.

  • 3

    The deployment of Dark Depths signaled a potential game-ending threat with the Marit Lage token, shifting the board state tension despite initial confusion over the card's function.

  • 4

    Synth Eradicator’s attack trigger and energy management provided a flexible offensive tool for Leonardo, enabling damage output while maintaining resource advantage.

  • 5

    The interplay between artifact-based mana generation and creature recursion formed a core engine that allowed Leonardo to maintain tempo and pressure other players effectively.

Notable Cards

  • Dark Depths

    Dark Depths

  • Solar Transformer

    Solar Transformer

  • Conversion Apparatus

    Conversion Apparatus

  • Decoction Module

    Decoction Module

  • Synth Eradicator

    Synth Eradicator

  • Lotus Cobra

    Lotus Cobra

  • Cultivate

    Cultivate

  • War Room

    War Room

  • Thran Dynamo

    Thran Dynamo

Gameplay Summary

The game began with players ramping mana and setting up board presence through artifact and land plays.

Leonardo da Vinci’s artifact-heavy deck quickly established energy and mana acceleration with cards like Solar Transformer and Conversion Apparatus, allowing for explosive mana plays.

Flubs, the Fool focused on ramping and card draw by playing lands and utilizing card advantage synergies, while Satya, Aetherflux Genius aimed to energize and copy creatures for a potential overwhelming board.

Roxanne, Starfall Savant prepared to generate meteors with spells and hit opponents with them for incremental damage. Key moments included the deployment of Dark Depths by Flubs, which was initially misunderstood but signified a looming threat of a Marit Lage token.

Graham’s Leonardo deck gained momentum with artifact synergies and energy counters, enabling flexible mana generation and creature recursion with cards like Decoction Module and Synth Eradicator.

Maria’s Flubs leveraged landfall effects and ramp spells such as Lotus Cobra and Cultivate to build up her resources and life total, while Kathleen’s Roxanne started building a threatening board state with land drops and spells to create meteors.

The interactions around energy generation, artifact recursion, and landfall created dynamic board states, with players jockeying for tempo and positioning for their respective win conditions.

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