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The Spikes Push Commander Gameplay to the Red Line | The Spike Feeders S5E2

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

    Leverages artifact recursion by casting artifacts from the graveyard for free, using key pieces like Mirran Spy and Chakram Retriever to untap Emry repeatedly and generate infinite mana or value.

  • Tymna the Weaver Tana, the Bloodsower

    Tana, the Bloodsower / Tymna the Weaver

    Combines human tribal synergy and token generation to overwhelm opponents, drawing cards through combat damage with Tymna and creating infinite tokens with sacrifice synergies.

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    Focuses on casting spells that cascade into additional spells, generating a cascade chain to overwhelm opponents with value and damage while utilizing a diverse mana base for consistency.

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

    Utilizes sacrifice mechanics and death triggers to draw cards, kill opponent creatures, and gain incremental value, aiming to control the board and establish combos with sacrifice fodder creatures.

Gameplay Insights

  • 1

    Jim’s early casting of Emry with Grim Monolith and Fabricate ramp enabled him to quickly build a graveyard and mana base to fuel his artifact recursion combo.

  • 2

    Jerry’s use of Anafenza, the Foremost was a strong disruption play, preventing Bill’s Faeburrow Elder from placing counters and thus limiting his ramp potential.

  • 3

    Bill’s Yawgmoth, Thran Physician was positioned as a versatile sacrifice engine, allowing him to kill creatures and draw cards, which is a powerful tempo and card advantage tool in multiplayer.

  • 4

    Jan’s Yidris deck capitalized on cascade triggers to maintain pressure and generate value, using a carefully crafted mana base including fetch lands and dual lands to ensure consistency.

  • 5

    The interaction between Jerry’s token generation and Bill’s sacrifice outlets suggested a potential for infinite combos or large board swings based on creature recursion and sacrifice synergies.

  • 6

    Jim’s choice to protect his artifact combo and manipulate the graveyard while avoiding early removal was key to maintaining his combo potential against multiple opponents.

Notable Cards

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

  • Mirran Spy

    Mirran Spy

  • Chakram Retriever

    Chakram Retriever

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

  • Anafenza, the Foremost

    Anafenza, the Foremost

  • Faeburrow Elder

    Faeburrow Elder

  • Tymna the Weaver

    Tymna the Weaver

  • Mirran Spy

    Mirran Spy

  • Grim Monolith

    Grim Monolith

  • Fabricate

    Fabricate

  • Swan Song

    Swan Song

  • Imperial Seal

    Imperial Seal

  • Deathrite Shaman

    Deathrite Shaman

  • Doomed Dissenter

    Doomed Dissenter

Gameplay Summary

The game began with players establishing their board states cautiously, with artifact ramp and mana acceleration setting the stage for mid-game interactions.

Emry, Lurker of the Loch, piloted by Jim, quickly assembled a mana base heavy on artifacts, enabling him to cast Emry early and start fueling his graveyard-based artifact recursion combo.

Meanwhile, Jerry on the Tana/Tymna Blood Pod deck focused on assembling a disruptive human-based strategy, generating tokens and drawing cards through combat damage with Tymna while deploying value creatures like Anafenza, the Foremost and Faeburrow Elder to press board presence and control.

Jan's Yidris deck aimed to leverage cascade triggers for spell advantage and aggression, while Bill’s Yawgmoth, Thran Physician deck sought to capitalize on sacrifice synergies and card draw by deploying creatures and using Yawgmoth’s abilities to control the board and gain tempo. Key turning points included Jim's early Emry play with graveyard fueling, setting up potential infinite artifact recursion, and Jerry’s strategic deployment of Anafenza, which posed a significant threat to Bill’s board due to its counter-distribution ability.

Bill’s Yawgmoth came down early, signaling a focus on incremental card advantage and creature sacrifice to maintain board control.

The interaction between Jerry’s human tokens and Bill’s sacrifice outlets hinted at a potential clash of strategies.

Jan’s Yidris appeared poised to cascade into powerful spells with a carefully tuned mana base, adding layers of complexity.

The game showed tension between combo attempts, incremental value plays, and board control, with each player navigating around the others’ strengths.

The gameplay's flow suggested that victory would hinge on exploiting combos or overwhelming opponents with value creatures and disruption, with Emry’s artifact recursion and Yawgmoth’s sacrifice engine as central win conditions.

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