Deck & Commander Strategies
Knuckles the Echidna
Aggressively create treasures through combat damage with double strike and haste, aiming to amass 30 or more artifacts to win the game outright on upkeep.
Sonic the Hedgehog
Flood the board with haste and flash creatures, especially clones, growing the team with +1/+1 counters on attacks and generating treasures when damaged to fuel further plays.
Shadow the Hedgehog
Utilize artifact mana to cast spells with split second, preventing opponents from responding while drawing cards whenever creatures with haste or flash die, combining control elements with treasure generation.
Dr. Eggman
Build a board of artifact creatures like constructs, robots, and vehicles to overpower opponents, leveraging artifact synergies and ramp to maintain pressure.
Gameplay Insights
- 1
Knuckles’ double strike triggered two treasure tokens per combat damage phase, rapidly advancing his artifact count towards his alternate win condition.
- 2
Shadow the Hedgehog’s ability to give spells split second when cast with artifact mana prevented opponents from responding, enabling critical plays with no interruption.
- 3
Amulet of Vigor allowed lands that normally enter tapped to untap immediately, accelerating mana development and enabling faster deployment of threats.
- 4
Sonic’s synergy with haste and flash creatures, combined with +1/+1 counters on attack, allowed for a quickly growing board that pressured opponents efficiently.
- 5
Players carefully managed treasure token creation and sacrifice to enable powerful plays like searching for artifact or dragon cards, creating a dynamic resource engine.
Notable Cards
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Knuckles the Echidna
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Sonic the Hedgehog
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Shadow the Hedgehog
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Dr. Eggman
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Amulet of Vigor
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Captain Lannery Storm
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Magda, Brazen Outlaw
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Lightning Greaves
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Wayfarer's Bauble
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Darksteel Citadel
Gameplay Summary
The game started with players setting up their mana bases and artifact ramp, quickly escalating into a high-tempo battle centered around artifact synergies and aggressive creatures.
Knuckles aggressively pursued his win condition by aiming to accumulate 30 or more artifacts to win on upkeep, leveraging his double strike and haste to generate multiple treasures each combat.
Sonic the Hedgehog capitalized on haste and flash creatures with his ability to put +1/+1 counters on attacking creatures and create treasure tokens when damaged, building a large board presence fueled by clones.
Shadow the Hedgehog introduced a control element with split second spells cast using artifact mana, preventing responses and enabling impactful plays that opponents struggled to interact with. Dr.
Eggman focused on assembling a board of constructs, robots, and vehicles to pressure opponents, aiming for board dominance with artifact synergies.
Key turning points included Knuckles rapidly generating treasures to approach his alternate win condition, Sonic buffing his team to overwhelming sizes, and Shadow locking down the stack during crucial spells.
The presence of Amulet of Vigor synergized well with lands entering untapped, allowing explosive mana acceleration.
The game revolved around balancing aggressive treasure token generation and artifact deployment, with players trading damage and board states until a decisive push or combo emerged from either Knuckles’ artifact count or Sonic’s clone swarm.