Deck Strategies
Morophon, the Boundless
A tribal-focused deck that leverages Morophon's ability to reduce the cost of spells of the chosen creature type, aiming to swarm the board with creatures and utilize synergy cards like Giza and Primal Vigor for token generation and enhancement.
Surrak Dragonclaw
An aggressive, creature-heavy deck that uses Surrak’s haste-granting ability to quickly pressure opponents, supported by ramp and equipment like Sword of the Animist and Sword of the Anime, aiming to enhance creatures and maintain board presence.
Multani, Yavimaya's Avatar
A ramp and token strategy focused on generating large amounts of mana to cast big creatures and spells like Avenger of Zendikar and Green Sun's Zenith, then overwhelming opponents with numerous tokens and counter buffs.
Zurgo Helmsmasher
A fast, equipment-centric aggro deck that buffs Zurgo with various swords and artifacts, uses equipment like Inquisitor’s Flail for extra damage and resilience, and exploits unblockable effects to deal lethal commander damage quickly.
Gameplay Insights
- 1
Trevor effectively used equipment to maximize Zurgo's damage output, combining Sword of War and Peace and Inquisitor's Flail to gain life and deal damage simultaneously.
- 2
The use of board wipes such as Day of Judgment and Living Death was pivotal in resetting the board states and preventing runaways, especially against Multani’s token swarm.
- 3
Trevor's Catastrophe land destruction severely disrupted opponents' mana development, giving him a strong tempo advantage in the midgame.
- 4
Mike’s repeated use of Sword of the Animist and token doubling with Vizier of Many Faces highlighted the value of ramp and token synergy, though it was ultimately insufficient to stop Zurgo’s aggression.
- 5
Granting unblockable via Rogue's Passage was a crucial tactical move that allowed Zurgo to deliver lethal commander damage to multiple opponents consecutively.
Notable Cards
Sword of War and Peace
Lightning Greaves
Avenger of Zendikar
Day of Judgment
Mana Reflection
Living Death
Inquisitor's Flail
Catastrophe
Blasphemous Act
Rogue's Passage
Green Sun's Zenith
Vizier of Many Faces
Summary
The game began with all four players establishing their mana bases and early board presence, with notable ramp and equipment plays such as Lightning Greaves on Multani and Sword of the Animist on Surrak. Early aggression came from Zurgo, equipped with Sword of War and Peace, dealing damage and disrupting opponents. Multani built a formidable board with Avenger of Zendikar and a green sun's zenith, generating numerous plant tokens and boosting them with Mana Reflection. However, a Day of Judgment reset the board, temporarily halting Multani's momentum. Trevor on Zurgo capitalized on artifact ramp and equipment like Inquisitor's Flail to buff Zurgo and repeatedly hit opponents, while Mike on Surrak leveraged creatures like Vizier of Many Faces to copy tokens and Sword of the Animist for ramp. Sean playing Zurgo also made impactful plays with Michiko Konda and Living Death for a board reset. The game shifted dramatically when Trevor cast Catastrophe to destroy all lands, severely crippling opponents' mana bases. Later, Blasphemous Act cleared the board again. In the endgame, Trevor's Zurgo deck, utilizing equipment and unblockable grants from Rogue's Passage, dealt lethal commander damage to Mike and then Matt, securing the win. The game featured heavy interaction, multiple board wipes, and strategic equipment use that allowed Zurgo's aggressive, equipment-based strategy to prevail.