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Practically Prehistoric PreDH | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Momir Vig, Simic Visionary

    Momir Vig, Simic Visionary

    This deck focuses on creating a value engine by using a toolbox of green creatures, aiming to gain incremental advantages over opponents.

  • Uril, the Miststalker

    Uril, the Miststalker

    The deck's plan is to Voltron Uril with multiple auras, aiming to deal lethal commander damage to opponents.

  • Teneb, the Harvester

    Teneb, the Harvester

    This deck leverages the graveyard, using Teneb's ability to reanimate creatures from any graveyard, aiming to use opponents' resources against them.

  • Volrath the Fallen

    Volrath the Fallen

    The strategy revolves around discarding high-cost creatures to Volrath, creating a potent threat that can kill with commander damage.

Gameplay Insights

  • 1

    The use of Path to Exile to remove a key creature from the field was a pivotal moment that disrupted the game flow.

  • 2

    The consistent use of Volrath the Fallen's ability to become a massive threat was a dominant strategy.

  • 3

    Uril, the Miststalker, exerted significant pressure on opponents with its increasing power and resilience.

  • 4

    The strategic use of Strip Mine disrupted opponents' mana base.

Notable Cards

  • Path to Exile

    Path to Exile

  • Birds of Paradise

    Birds of Paradise

  • Sower of Temptation

    Sower of Temptation

  • Strip Mine

    Strip Mine

Gameplay Summary

The game kicked off with a fierce start, with all players ramping up quickly, with the atmosphere becoming tense as the game progressed.

Volrath the Fallen made a strong presence on the battlefield, but this posed a threat to other players who tried to remove it from the field.

Uril, the Miststalker, proved to be a formidable force, making significant attacks and dictating the pace of the combat.

A notable turning point was when a path was used to remove a key creature from the field, which changed the dynamic of the game.

Despite multiple attempts to control the board and gain the upper hand, the game ended in a climactic showdown with the players vying for control and power.

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