Deck Strategies
Leonardo da Vinci
Utilizes mono-blue artifact synergies with reanimation elements to generate artifact tokens and value, ramping into powerful artifact creatures and combos.
Safana, Calimport Cutthroat
Focuses on dungeon delving and treasure token creation to gain incremental advantages via initiative, life gain, and board presence, doubling room trigger abilities.
Vazi, Keen Negotiator
Maximizes treasure token generation and distribution to draw cards and place counters, leveraging treasures for ramp and powerful payoffs like Plunder Queen.
Kynaios and Tiro of Meletis
A group hug deck that accelerates mana and card draw for all players, fostering cooperation and political gameplay while setting up for shared benefits and eventual wins.
Gameplay Insights
- 1
Early use of Vampiric Tutor by Leonardo to set up a Soul Ring indicated a strong artifact ramp start.
- 2
Safana's use of Dungeoneer's Pack to take the initiative and generate treasures created a steady engine of life gain and card draw.
- 3
Vazi’s Plunder Queen amplified treasure token generation from all attacking players, accelerating resource accumulation significantly.
- 4
Kynaios and Tiro’s group hug ability helped maintain balance and card advantage for all players, setting up a politically rich game environment.
- 5
Sai Master Thumptrist’s ability to create Thopters from casting artifacts was a key synergy that boosted Leonardo’s board presence early on.
- 6
The interplay between dungeon delving and treasure tokens added layers to resource management and life gain mechanics across the table.
Notable Cards
Dungeoneer's Pack
Shambling Ghast
Thousand-Year Elixir
Thought Vessel
Kynaios and Tiro of Meletis
Summary
The game started with all players ramping mana and establishing early board presence, with a strong focus on treasure generation and artifact synergy. Leonardo's mono-blue artifact reanimator deck quickly set up with Soul Ring and artifact creatures, leveraging Sai Master Thumptrist to produce Thopters. Safana focused on dungeon delving and treasure token generation, using cards like Dungeoneer’s Pack and Shambling Ghast to gain initiative and create resources. Vazi emphasized treasure distribution and counter accumulation, playing Plunder Queen to maximize treasure tokens and draw cards. Kynaios and Tiro operated as a group hug deck, providing card draw and land drops to all players, fostering a more interactive and cooperative early game atmosphere. Key turning points included Vazi's aggressive treasure generation with Plunder Queen, which enabled powerful mana acceleration and card advantage, and Leonardo's artifact synergy that began to produce multiple threats quickly. The initiative mechanic from dungeon delving added an extra dimension of life gain, card draw, and tokens that kept Safana resilient. The group hug elements from Kynaios and Tiro helped maintain a balanced board state with shared resources but also set up for potential political plays and shifts in alliances. The game unfolded with escalating treasure and artifact interactions, setting the stage for explosive late-game plays centered around combos and overwhelming board presence.