Deck & Commander Strategies
Rocco, Cabaretti Caterer
Focuses on cheating low-cost creatures into play repeatedly to generate enter-the-battlefield triggers and card draw, building value and control over the board.
Liara Portyr
Aggressively attacks all opponents with token swarms, producing and buffing attacking tokens to overwhelm enemies and apply consistent combat pressure.
Ratadrabik of Urborg
Leverages sacrificing legendary creatures en masse to generate value and tokens, using those to build board presence and control the flow of combat.
Henzie "Toolbox" Torre
Plays creatures with haste that must be sacrificed at turn’s end, gaining advantage via sacrifice synergies and maintaining tempo with aggressive plays.
Gameplay Insights
- 1
Rocco’s synergy with low-cost creatures and Eternal Witness enabled repeated recursion, fueling card draw and board presence advantage.
- 2
Jan’s use of token-producing creatures combined with Liara’s incentive to attack all opponents maximized combat phases and pressure on multiple fronts.
- 3
Marvin’s Ratadrabik capitalized on forcing legendary creatures to die, generating tokens and value through sacrifice triggers.
- 4
Björn’s Henzie leveraged haste creatures with mandatory sacrifices effectively, maintaining aggressive tempo by drawing cards and triggering sacrifice effects.
- 5
Treasure tokens generated during attacks added incremental value and influenced blocking decisions, impacting combat outcomes.
- 6
Players coordinated multiple attack steps and blockers strategically to avoid devastating damage while maximizing their own board development.
Notable Cards
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Eternal Witness
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Savage Lands
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Shadowblood Ridge
Gameplay Summary
The game featured a dynamic four-player Commander match with Rocco, Cabaretti Caterer; Liara Portyr; Ratadrabik of Urborg; and Henzie "Toolbox" Torre commanding diverse strategies.
Early turns saw players ramping mana and establishing board presence, with Jonas leveraging Rocco's ability to repeatedly cheat low-cost creatures into play, generating significant value through enter-the-battlefield triggers and card draw.
Marvin’s Ratadrabik deck focused on forcing opponents’ legendary creatures to die to maximize value generation, utilizing token production and synergy with sacrifice effects.
Meanwhile, Jan piloted Liara Portyr, pushing aggressive token swarms that benefit from attacking multiple opponents and amplifying pressure through token buffs.
Björn’s Henzie deck applied constant pressure with creatures having haste, enabling surprise attacks and leveraging sacrifice synergies to maintain tempo despite the obligatory end-of-turn creature sacrifices.
Key turning points included Jonas’ combo of Rocco with Eternal Witness and other recurring creatures to continuously refill hand and board, and Jan’s ability to produce and enhance attacking token armies, forcing opponents into defensive positions.
The game unfolded into a tense multi-combat scenario where strategic blockers and treasure tokens influenced attacks and board state, with players jockeying for advantage through value recursion and combat tricks.
The win condition revolved around overwhelming opponents through repeated combat phases, card advantage, and exploiting legendary creature synergies.