Deck & Commander Strategies
K'rrik, Son of Yawgmoth
Mono-black lifegain and life payment synergy, leveraging K'rrik’s ability to pay life instead of mana for black costs to cast powerful spells efficiently and gain incremental advantages.
The Wise Mothman
Utilizes radiation counters and milling to generate value by placing +1/+1 counters on creatures and recurring lands, applying pressure through incremental board growth and life loss for opponents.
Chromium
Landfall-focused deck that takes advantage of lands entering the battlefield to trigger various effects, building board presence and applying pressure via creatures with landfall abilities.
Jerren, Corrupted Bishop
Monoblack demon tribal and sacrifice synergy, generating tokens and leveraging sacrifice outlets like Priest of Forgotten Gods to drain opponents’ life and maintain board control.
Gameplay Insights
- 1
Casting Artifact Possession on Soul Ring turned a common mana source into a recurring damage source, punishing opponents whenever they activated it and exemplifying creative use of artifact synergies.
- 2
The Wise Mothman’s use of radiation counters and milling to distribute +1/+1 counters and pressure opponents was an effective incremental strategy, but vulnerable to timely removal.
- 3
Sacrifice outlets such as Priest of Forgotten Gods provided card draw, mana ramp, and life drain, enabling Jerren’s deck to maintain tempo and control through efficient resource management.
- 4
Players carefully managed their life totals and board states, balancing aggressive attacks with strategic removal to disrupt opponents’ synergies before they could snowball.
Notable Cards
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Artifact Possession
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Mishra's Factory
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Priest of Forgotten Gods
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Hardened Scales
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Icy Manipulator
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Peer into the Abyss
Gameplay Summary
The game began with each player developing their board state and setting up their strategies.
Early plays included mana rocks like Talisman of Dominance and Mishra's Factory, along with some early creatures such as Marauding Blight Priest and Priest of Forgotten Gods, signaling the mono-black and aggressive lifegain/lifedrain synergies in play.
The Wise Mothman deck leveraged radiation counters and milling effects to create incremental advantages, placing +1/+1 counters on creatures and generating value through lands entering the graveyard, while the Chromium player used landfall synergies to build board presence. A pivotal moment came when Artifact Possession was cast on the Soul Ring, turning a typical mana source into a painful damage engine that punished activation, showcasing clever interaction and board control.
The Wise Mothman’s triggers from milling and radiation counters steadily grew the board’s power, but this was countered by a well-timed removal that took down the Mothman, halting that momentum.
Overall, the game featured a blend of life manipulation, milling, and board control, with players strategically deploying their commanders' unique abilities to pressure opponents and capitalize on incremental advantages.