Deck Strategies
Tiana, Ship's Caretaker
Focuses on enchanting creatures and equipping them with auras and equipment to build a resilient board that can deal damage through combat while gaining incremental advantages from aura synergies.
Feather, the Redeemed
Leverages instant and sorcery spells to create monk tokens and protect key creatures, using combat tricks and resilience to apply pressure and maintain board presence.
Kalemne, Disciple of Iroas
Builds a wide board of giant creatures with myriad and anthem effects, aiming to overwhelm opponents with multiple attacks and persistent threats supported by experience counters.
Archangel Avacyn // Avacyn, the Purifier
Utilizes flying angels and board protection to control the battlefield, transforming to gain enhanced abilities to protect creatures and maintain board dominance.
Gameplay Insights
- 1
Players used anthem effects and myriad abilities to maximize combat damage across multiple opponents, increasing the threat level on the board.
- 2
Feather’s repeated use of combat tricks like Valorous Stance created indestructible tokens and allowed safe attacks, protecting key creatures during combat.
- 3
Temporary alliances formed between players to manage and contain the most threatening decks, demonstrating the political aspect of multiplayer EDH games.
- 4
The timing of board wipes like Fiery Confluence, combined with instant-speed responses, shaped the flow of the game and prevented any single player from gaining an overwhelming advantage early on.
- 5
Equipping commanders with Lightning Greaves and protective auras allowed them to dodge removal and maintain offensive pressure.
- 6
Archangel Avacyn’s transformation provided a significant swing in board control, forcing opponents to adjust their strategies.
Notable Cards
Fiery Confluence
Valorous Stance
Helm of the Gods
Lightning Greaves
Authority of the Consuls
Ethereal Armor
Sheltering Light
Selfless Spirit
Gisela, Blade of Goldnight
Summary
The game started with all four players setting up their boards with early ramp and utility lands, establishing life gain and token generation synergies. Tiana, Ship's Caretaker quickly developed a board presence with enchantments and equipment, focusing on aura synergy, while Feather, the Redeemed leveraged instant and sorcery spells to create monk tokens and protect herself. Kalemne, Disciple of Iroas aimed to build a wide board of giant creatures with myriad, supported by anthem effects like Herald of the Hosts and War Chief Giants. Archangel Avacyn brought defensive and offensive capabilities with flying angels and board protection effects. Key turning points included multiple combat phases where players exchanged damage and board states shifted through combat tricks like Valorous Stance and equipment plays such as Helm of the Gods and Lightning Greaves. Fiery Confluence was a pivotal board wipe that softened the board but allowed Feather to maintain pressure with tokens. Later, Kalemne's aggressive attacks and War Chief Giants with experience counters threatened multiple opponents simultaneously. The group dynamic shifted when players formed temporary alliances to handle the biggest threats, such as preventing Kalemne from eliminating Tiana early. Archangel Avacyn’s transformation into Avacyn, the Purifier brought renewed board control and protection, stabilizing the game state. The game revolved around token production, combat damage, and protecting key creatures with auras and equipment. Players had to carefully time their spells and combat phases to maximize damage while minimizing losses. The win condition for most was to overwhelm opponents with wide boards of creatures or powerful angelic attackers while maintaining life gain and board control through enchantments and protective spells.