Magics Favorite Plane: New York - Turtles Vs Spiders - EDH Gameplay Ep 148 thumbnail Blurred backdrop thumbnail

Magics Favorite Plane: New York - Turtles Vs Spiders - EDH Gameplay Ep 148

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Decked Out EDH 158 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Cosmic Spider-Man

    Cosmic Spider-Man

    Build a board of spiders with protections like Cavern of Souls to cast spells uncountered, leveraging combat triggers for card advantage and incremental value.

  • Norman Osborn // Green Goblin

    Norman Osborn // Green Goblin

    Utilize unblockable creatures and connive mechanics to generate card advantage, fill the graveyard with creatures and artifacts, and recur them for powerful late-game swings.

  • Heroes in a Half Shell

    Heroes in a Half Shell

    Focus on turtle creatures that manipulate counters and use blink effects to repeatedly trigger enter-the-battlefield abilities, maintaining a resilient and value-oriented board state.

  • The Neutrinos

    The Neutrinos

    Go wide with creatures, employ flash and ETB abilities to control the battlefield, and overwhelm opponents through mob tactics and repeated creature value.

Gameplay Insights

  • 1

    Playing Cavern of Souls naming Spider ensured key spider spells were uncounterable, securing early board development.

  • 2

    Blinking Dawn and Leo Problem Solvers repeatedly allowed the Turtles player to protect and reuse creatures and artifacts, creating sustained value.

  • 3

    Norman Osborn’s unblockable commander attacks triggered connive, enabling selective card filtering and graveyard setup for recursion.

  • 4

    The villain deck’s artifact synergy with Golden Crystal Collector provided incremental advantage through surveil and opponent life loss at higher artifact counts.

  • 5

    Spinner of Souls' ability to draw creature cards upon non-token creature deaths helped maintain card flow amid board wipes or trades.

  • 6

    Timing and sequencing of blink effects and combat damage were crucial to maximizing ETB triggers and board control in the pod.

Notable Cards

  • Cavern of Souls

    Cavern of Souls

  • Spinner of Souls

    Spinner of Souls

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game unfolded as a dynamic battle between four distinct decks themed around the New York-based heroes and villains of the Spider-Verse and Teenage Mutant Ninja Turtles.

Early turns saw the Spider-Man player establish a board presence with key spider creatures protected by Cavern of Souls, enabling uncounterable spider spells.

The Norman Osborn deck focused on aggressive unblockable attacks and graveyard recursion, leveraging connive mechanics and artifact synergies to generate incremental value.

The Heroes in a Half Shell (Turtles) deck emphasized counter manipulation and blink effects for resilience and card advantage, while The Neutrinos player aimed to flood the board and utilize enter-the-battlefield triggers to maintain pressure. Key turning points included Norman Osborn’s unblockable commander strikes that pressured opponents, and the Turtles’ use of blink effects (such as Dawn and Leo problem solvers) to repeatedly reuse valuable creatures and mana artifacts.

The Spider deck’s Spinneret Spider and Spinner of Souls contributed card advantage and board control by drawing cards and maintaining board presence through creature deaths.

The Neutrinos’ flash creatures and mob tactics kept the tempo aggressive, while artifact interactions in the villain deck provided additional late-game reach.

The match evolved as a tense contest of resource management, incremental advantage, and timing of key creatures entering or leaving the battlefield, with Norman Osborn’s ability to recur threats and push through damage likely shaping the endgame scenario.

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