A Dragon, Two Dogs, and a Wizard walk into a Commander game... | Commander at Home Episode 99 thumbnail Blurred backdrop thumbnail

A Dragon, Two Dogs, and a Wizard walk into a Commander game... | Commander at Home Episode 99

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Commander At Home 99 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Pako, Arcane Retriever

    Pako, Arcane Retriever

    Focuses on casting arcane spells to generate value and recurring them to maintain consistent board presence and card advantage.

  • Haldan, Avid Arcanist

    Haldan, Avid Arcanist

    Leverages arcane spells and synergy with Pako to control the board and fuel spell recursion for sustained pressure.

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    A wizard tribal deck that casts numerous noncreature spells to transform Kuja, unlocking powerful wizard synergies for overwhelming spellcasting and control.

  • Phelia, Exuberant Shepherd

    Phelia, Exuberant Shepherd

    Generates and buffs tokens to create a large, resilient board state that can swarm opponents and capitalize on token synergies.

  • Silverquill, the Disputant

    Silverquill, the Disputant

    Utilizes versatile spells and combat tricks to disrupt opponents while maintaining pressure through creatures and spell interactions.

Gameplay Insights

  • 1

    Targeting the most threatening player early shaped the flow of the game and dictated removal priorities.

  • 2

    Transforming Kuja midgame was a pivotal moment that shifted the board state in favor of the wizard tribal deck.

  • 3

    Combining token generation with buffs allowed Phelia to maintain a durable board presence despite board wipes.

  • 4

    Coordinated arcane spell casting between Pako and Haldan provided incremental advantage that prolonged their influence in the game.

  • 5

    Effective timing of board wipes and removal spells created momentum swings critical for controlling the multiplayer battlefield.

Notable Cards

  • Phelia, Exuberant Shepherd

    Phelia, Exuberant Shepherd

  • Silverquill, the Disputant

    Silverquill, the Disputant

  • Pako, Arcane Retriever

    Pako, Arcane Retriever

  • Haldan, Avid Arcanist

    Haldan, Avid Arcanist

Gameplay Summary

The game featured five players piloting diverse commanders, each aiming to leverage unique synergies to gain board control and secure victory.

Early turns were marked by cautious development, with players setting up their board states through incremental value plays and spell casting.

Key turning points included the activation of Kuja, Genome Sorcerer's transformative ability, shifting the game tempo by enabling a powerful wizard tribal strategy focused on noncreature spells.

Meanwhile, Phelia, Exuberant Shepherd utilized token generation and synergy to create a resilient board presence, while Silverquill, the Disputant exerted pressure through versatile spells and combat prowess. Midgame saw strategic interactions intensify, with players targeting the most threatening opponents as advised early on, leading to significant board wipes and removal spells that reshaped the battlefield.

Pako, Arcane Retriever and Haldan, Avid Arcanist collaborated indirectly through their synergistic arcane spells and retriever mechanics, attempting to outvalue opponents.

The win condition emerged through Kuja’s transformed form enabling a cascade of wizard spells to overwhelm opponents, supported by Phelia’s token army and Silverquill’s disruptive tactics.

Ultimately, the game highlighted the importance of single impactful plays and timing of board control spells to tip the scales in a multiplayer setting.

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